I was looking for something to do, and decided that since my survivor is living next to a river, he should build a boat and go exploring.
Unfortunately, exploring by boat is too dangerous. It’s not the zombies, it’s colliding with fish (hidden in deep water) at 50 mph that destroys the boat, hurts my poor survivor, and leaves him rapidly sinking in the middle of the deep water, too far from shore to swim home safely.
Where in the code would I have to go to change vehicle collisions in deep water so that fish get pushed out of the way? I’m okay with colliding with the shore and bridges (well, bridges are annoying, but I get why they can’t be fixed without full z-level support), but I’d like to not destroy my boat by hitting fishes and zombies.