Not sure if this counts as a bug, but currently (as of version changelog-60-g10ce902) bite attacks do bashing damage:
void mattack::bite(game *g, monster *z)
{
...
g->add_msg("Your %s is bitten for %d damage!", body_part_name(hit, side).c_str(), dam);
g->u.hit(g, hit, side, dam, 0);
This is odd, especially considering the message associated with the bite disease (“The bite wound feels really deep…”). It seems like bite attacks should be doing cutting damage instead?
- g->u.hit(g, hit, side, dam, 0);
+ g->u.hit(g, hit, side, 0, dam);