[quote=“GrizzlyAdamz, post:20, topic:3657”]
if we are thinking of adding a torso limit we should also be able to have a cybernetic torso CBM that removes the cap.
I am OK with this.
Base it on total volume- a fusion blaster arm takes up half or more of your ‘arms’ & ‘hands’ space. Meanwhile, light, medium & heavy android torso chassis improve the total volume you have available. Possibly include life-support in the upper-tier chassis.
So you can turn yourself into a quasi-human hulking mechanical monstrosity, or work with a very humanoid, (limited), shell, or stick with your very seriously limited default biological body.
Just increase the volume depending on how mechanized you become, (full arm replacement provides enough space for a fusion blaster or toolkit, plus some for hydraulic muscles).
The system can be expanded and tweaked to a great degree- simple & straightforward.[/quote]
Very nice. While we’re at it, we may as well remove some of the current limitations based on redundancy. This can open up some nice (if likely impractical) interactions, such as double-plated skin, big flame thrower (created from 2 mini-flamethrower installations), and dual plasma arm rifles[sub] for maximum firepower of course[/sub].
[quote=“GrizzlyAdamz, post:20, topic:3657”]Shooting myself in the foot by going on, but anyway:
How would it handle infections/wounds? hrm.
Whatever it is, it can require mechanics/electronics to ‘fix’. ‘Bleeding’ can still occur, but hemostatic powder wouldn’t work…this might be complicated.
Well it can be implemented in steps.[/quote]
Cybernetics would likely depend on the human’s natural systems for repairs, so one thing we could do is have healing rates slowed on different body parts pending on how much cybernetics are installed in them. So an arm that’s completely mechanized can’t get healed from sleep or bandages, but can be repaired by soldering and (perhaps only) from an auto-doc. Repair nanobots might circumvent this, though.
Bite wounds would likely be less effective (and may be ineffective against completely robotic parts), but cyborgs should have other troubles related to that. Perhaps, if they take a certain amount amount of shocking damage, bionics can short out, requiring immediate repairs attention lest a certain amount of them change into malfunctioning bionics. Crippled body parts face similar threats.