Bionic limits per part


#1

When it will get implemented?


#2

unknown, due to the fact they are hard to balance. too many slots results in nothing changed, too few means they aren’t really worth it.


#3

They’re currently implemented as a fake mutation. So far as I know, CBMs are awaiting a bugfix and balance pass before the parts limit is implemented as a default thing. If you want to play with bionic limits in their current state, mutate yourself through the cheat menu with the Debug CBM Slots Limits mutation.


#4

wait, there’s a cheat menu? How?


#5

It’s not enabled by default. You need to go into Keybindings and give the Debug Menu a key. Then you need to go to 9, or Mutate, and mutate the “Debug CBM Slot Limits” mutation.


#6

There used to actually BE a limit on bionics. i think it’s still in 0.C stable.


#7

Last I read, nobody has volunteered to give solid numbers and reasoning for how many slots each bionic should be worth. FYI, if anyone’s interested.


#8

That’s not a bad idea. I’ll work on a framework.