The problem is that you can’t please everyone. I think this whole thing is a lost cause. Terrible balance and piles of pointless tut is what defines DDA. You can’t just tear it all down. Are you kidding?
I’ve played DDA, had fun dress up time or whatever, and eventually just got bored. That’s just what DDA is, and for the most part that was what the original Cataclysm was. I plan on checking out Cataclysm 2 for that reason. DDA is a mod to keep Cataclysm going a bit longer in my eyes. It just staves off the inevitable. And it’s succeeded in that regard for me. But it’s a sandbox game with no set ending, it’s bound to disappoint anyone eventually. Removing features won’t balance the game. You will just have the same game but with less to do.
You guys have what is essentially a finished product and are saying “This is all wrong! Do it again!” Do you realize you’re just going to end up with a big pile of nothing after removing all that content? It might be a house of cards but even if you knock it down you still need to put up something more stable. Cataclysm isn’t really a deep game. If you think the late game is too easy just crank up the zombie spawn and try to get there again. After that you just have to accept you have seen everything that the game has to offer.
What’s being put on the table is a total snore-fest. Now you’re talking about the amount of ammo in the stores. Who gives a shit? Jesus Christ. this is supposed to be a video game, not tax reform. The fact that this is even an issue shows how boring and lame this whole process has become. Is the difference really worth this discussion?
If you really want to make the game more fun, grab the source and make your own mod. Take it all in a new direction, be creative. Whales is already making a balanced Cataclysm, why waste your time attempting to convert DDA? You will just end up with a crappier version of Cataclysm 2.