[quote=“Binky, post:40, topic:4901”][quote=“Rekozg”]One thing that would balance Cata a little, if equipment would degrade over time. People don’t often realize, but everything around us is designed and built to fail after a period of time - they are not built to last forever. But anything except armor and food last forever in this game, and armor only gets damaged in combat. The total overabundance of resources kills the survival aspect of the game. If you can climb the not so steep learning curve, then simply staying alive becomes laughably easy. From that point on you can only entertain yourself by exploring, hoarding and killing stuff in ridiculous ways. The first and the last gets boring fast, and the second isn’t fun to begin with.
Now if stuff would degrade over time: the beginning of the game would be the easiest, you could get as much stuff as you can carry and then some. Then as the expiration date would slowly catch up to everything and resources would get scarce, the game would get harder. Your equipment would also lose its quality: your blades would lose edge from continuous use and become less effective and sometimes even brake; your guns would jam often leaving you in a dire situation; your electronics would simply stop working. You would repeatedly find yourself in the situation that you would have to go to town, and get replacements for your broken stuff. A tad bid more realism and fun in my opinion.[/quote]
This has been suggested and strongly rejected by the main devs. I completely agree that it would be a fantastic idea and am wholeheartedly behind it, but it’s been shot down too many times to count unfortunately.
One idea I did have was to get rid of being able to make your own bullets (and the really good arrows) - it used to be like this, and it really did help the game become more of a challenge. Sure you could still get ultra strong with melee, but there’s always a bit of a danger, rather than ranged which is pretty much none. Ammo would then become a scarce resource which it’s important to save and conserve, adding a bit of later game challenge.[/quote]but unrealistic, because in real life you can reload spent casings, and gunpowder is fairly easy to make. you could, however, add quality modifiers to home-reloaded ammo, increase the difficulty of making good ammo, and add an increased chance-to-fail for ammo and components.