I’ve said several times that “Cooked meat” needs a "Tired of Eating " several times, but every time it gets shot down.
You can strip away all the content you want, the “best gear” change is just going to shift what people do to get “the best” weapons.
[quote=“Binky, post:24, topic:4901”]im saying buff everything that ISNT wildlife! Definitely don’t need to buff that.
oneshot/zipgun and makeshift should all stay in - agreed.[/quote]
Well short of giving zeds the mysterious bullet dodging ability of the NPCs I don’t see what you’re asking, why should a zombie have more health than a living person?
[quote=“100Rads, post:25, topic:4901”]The thing that bugs me the most are the skills, and the crafting.
A random dumbass dude sharpens five thousand sticks; suddenly he’s an expert metalsmith! (fabrication skill. ugh.)
Moving recipes to books doesn’t help it a lot, and there should be more variety in skills. There should be a carpentry skill for wood crafting, smith for forging.
Construction skill; guy removes a bunch of glass from broken windows, suddenly he knows how to build a rope and pulley system for a palisade gate? Seems logical.
Firearms skill; guy shoots a bunch of squirells, he can create ammo? There should be an additional skill used for making gun mods and ammo, and it could be trained by disassembling ammo, reassembling it and through reading.
tl;dr There are some of my ideas, add a few more skills, and balance the ones we already have.[/quote]
Well having a left foot skill and a right foot skill for walking and then a left foot and a right foot skill for running and a left foot and a right foot skill for sneaking seems to just bloat the skills list. People are going to grind. You’re complaining about a standard RPG game mechanic, how do you propose to fix grinding without adding ten thousand skills?