I’d like to go over two main topics: The gain of your four main attributes, and some new kicks and threads. The former is something I think should be implemented in the game. I don’t quite know how it would work, but my thought of it basically stems from the exercise machines that were introduced and the fact that punching countless hordes of zombies to death doesnt enhance the builds of your survivor. I suppose you could make different machines for strength and dexterity (e.g. bench, incline, squat rack for strength, treadmills, ellipticals, bikes for dexterity). Or you could link them to skills (e.g. so many melee skills up for strength, dodge and swim for dexterity, crafting skills for intelligence). I don’t quite know what you would do for perception though.
On another and much more aesthetical and thematical note, athletic gear. I want to make a Jeremy Lin player, decked out in basketball gear, or a Tom Brady themed player so I can get him killed. Football gear (American, but only because I want more sports armor) like shoulder pads, knee pads, cleats, helmets, maybe a spat wrap? Basically heavy but not TOO encumbering armor. And basketball, gym shorts, jerseys, and high tops of course. So clothes that cover a fair bit, are pretty durable, yet still light. I think baseball has most of the stuff, maybe not baseball pants and again, cleats. Hockey would be a great addition as well, except for the skates, kinda like Football armor but way more coverage and lighter, just a little less protective. And if you take one thing away from this, change the item under armor to compression shirt. Under Armor is a brand that makes sports equipment, one of which is compression shirts. I only say this because most in game items are generic (why I didn’t ask for team jerseys, or KD V’s) and I think it might have been a subtle detail brushed over.