I’m not saying you’re wrong, but I’ve been trawling through the repository looking for where exactly this effect is coming from, and I can’t find any trace of it. Where would it be, if not under Comestibles?
EDIT: Aha! I finally found it! Looks like you’re right, it is radioactive. Which seems stupid to me as that’s not how a radiothermal boiler should work, but whatever. I guess it’s to do with whatever makes it more stimulating than regular coffee.
Here’s the relevant code:
int iuse::atomic_caff(player *p, item *it, bool, const tripoint& )
{
p->add_msg_if_player(m_good, _(“Wow! This %s has a kick.”), it->tname().c_str());
p->mod_fatigue( -( it->type->comestible ? it->type->comestible->stim : 0 ) * 12 );
p->radiation += 8;
return it->type->charges_to_use();
This must have been added within the last couple years. I definitely don’t remember getting irradiated with the coffee-ODing run I mentioned.