Well… isnt “Small armor” basically same as thing that encumbers you 2-3, Medium armor something that encumbers you 4-5 etc etc? We already have something that tells items armor-likeness (in terms of how it affects your movement, not its scaling protection value) - and we do have the protection values too available. What if “armor” is something that gives atleast 2 points of protection per 1 point of encumbering it yields?
And what about layering stuff? You put on two leather jackets and a hoodie for extra protection - that in my books counts as “armor relevant” setup.
Maybe things that are flagged as “Real armor” could provide this skill quicker.[/quote]
Nah, wearing three leather jackets != wearing platemail.
My impression of plate armor:
-Hard breaks in range of motion, (can’t lift elbow higher than shoulder depending on pauldrons)
-Unexpected ‘catching’ between different parts
-Uneven distribution of weight, especially with bits that can move freely, (swinging around when you don’t expect it)
All of those can be exacerbated without knowledge of fitting, dressing, and use.
Layered clothing is just…‘Ralphie’
Using flags is simpler and more effective, keeps clothing and armor separate so that you can’t become proficient in utilizing plate by wearing 2 pairs of socks, t shirts, long underwear, etc.