Are there any mods to significantly nerf (not remove) fungal propagation?

I’ve noticed that fungal infestations can explode rather quickly if I enter their reality bubble. They can take over an entire street block in just one night and increase exponentially from there, to the point where I abandon areas completely to just prohibit its spread. While technically harmless to covered players they can be an extreme nuisance to computer lag from what I hear, as well as slowing walk speed and making some areas quite ugly (and can prove quite fatal if they conceal a minefield).
However they are somewhat interesting and neat concept in their own right, so I don’t want to remove them entirely.
Are there any mods that neuter the propagation rate of fungi?
Like say making it so that spores only have a 20% chance of taking root or preventing from spreading over a massive area?

Considering grass is not yet flammable it can be very time and resource consuming to thoroughly sterilize an area, and even then it seems almost futile since the spores will just regrow if even one of the little bastards survive.

I wish there was some way to just simply salt the earth and prevent specific areas from regrowing.

spore clouds have a special attack that creates a fungal tile in their space at the cost of their life. It should be pretty easy to modify it’s chance to fire or remove it all together. I haven’t tested it, but have considered the issue before. I don’t think this will stop spread entirely, but it should be able to slow it down significantly. Of course, aged spore clouds evolve into fungaloids eventually and the clouds are spawned in huge numbers…so you might just be trading one problem for another plus lag.

edit: Check out the Fungus Fighters Kit. It doesn’t affect spread rates, but it gives you more effective tools to fight back. I have no idea if it works with the current version, it’s fairly old.

Probably a kill it with fire mod? Or a mod that spawns active mininukes on any fungal towers.

well I tried using fire to set the bastards on fire but for some reason it just doesn’t bloody take. I even set fungal tress on fire and the little bastards barely lit up a puff of smoke.

Ironically the thing that seemed most flammable was the blossoms, even though they’re supposed to have built in fire fighting measures.

Anything else just fizzles and doesn’t spread at all, even though fungal beds have the flammable tag

Was it raining/drizzling/snowing etc?

Probably, what bothers me is that not even napalm works when it’s just a drizzle.

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