Glad you found it and decided to stick around 
[quote=“Cosmitz, post:1, topic:5611”]Taking it from the top:
- Before anything else, split crossbows from bows. Keep the crossbows as a “rifle” or if nothing else, split it into its own skill. Bows stay under archery.[/quote]
Bows -> archery
slingshot -> archery (already there I think)
crossbows -> rifle
pistol crossbow -> handgun
In general, the skill should be about how you handle it, not what it is. Many of the other weapons could stand to be recategorized as well, but the bows are the worst.
Crap, I thought this had happened already.
[quote=“Cosmitz, post:1, topic:5611”]- Range. Really. Read till the end, heavy focus on ammo.
- Bows vs crossbows. From a game design perspective, bows should be the ‘on the go’ high skill high reward item. Bows should keep their initial STR requirement but also have “STR_DAMAGE” scale as the crossbows have a “STR_RELOAD” scaling. Crossbows should be able to be used by any strenght level, but have the “STR_RELOAD” scale massively here.[/quote]
No disagreement there
[quote=“Cosmitz, post:1, topic:5611”]- Different draw weights per bow. See below.
Basically the crossbows will become easier to use through tiny bit smaller dispersion and synergy with another large branch but at a large cost to weight and volume and a dedication to strenght if you want to close in on bow reload/shooting speed. Bows are a lot harder to get into, having a minimum strenght requirement, but will shoot faster, and the potential for a large amount of damage is high if you dedicate into strenght more than the minimum requirement. (for the archers out there, we’ll asume over-drawing does not harm the bow)[/quote]
More than the minimum, but still capped I assume.
[quote=“Cosmitz, post:1, topic:5611”]- Bow types. Four types of bows are enough. Self bows, Recurve bows, Compound bows and Shortbows. Let’s go in for a quick tour:
Short bows - High strenght req, scales damage on strenght. Most compact, doesn’t come in light draw weights. Endgame.
Recurve bows - Medium strenght req, scales damage on strenght. Middle of the road choice.
Compound bows - Medium strenght req, bit less than Recurves. Doesn’t scale damage on strenght. Does fixed unscaling damage, but requires less strenght than the recurves.
Self bows - Low strenght req, doesn’t scale damage on strenght. DIY plastic/wood bows. Starting equipment.[/quote]
No issues here either.
[quote=“Cosmitz, post:1, topic:5611”]To note, i’m considering medium-strenght to being 6. Though how someone who’s sub-average can carry a 37 kg load is beyond me. That’s how much trained military infantry-men carry in PT. That’s another rant for another time.
The twist comes now. Bows come in draw weights which dictate damage and range. This bugged me to no end when i realised the options ingame. Basically you could find/make “Self bow 10lbs” or “Self bow 20lbs”, each outputting more damage and getting more range the ‘heavier’ the bow is to pull. For comparison, an untrained male adult will find 20 pounds easy to pull, 40 pounds will be a bit of a muscle flex but not hard, 60 is a real push but can be done with training and a developed musculature and 80 is dedicated for strong and/or trained people. For fun we can have one or two ‘unique’ 100 pound bows but they’re unreasonable. The shittiest selfbow should be shootable even at 3 or 4 strenght while the 80lb shortbow will need around 12 strenght. Crossbows can follow the same design for draw weights.
If anyone says ‘it will be to complicated!’, i remind you the amount of guns we already have in the game and for someone that barely knows his USP 45 from his Sig 9mm, it might just as well be one and the same.
You might be thinking this is OP and from what i’ve read around here, there have been issues with archery being OP before. One of the things about archery is that in order for anyone to be able to hit a proper target at even 15-20 meters, they need GOOD arrows. You can’t just cut a twig up or hammer some scrap metal and make an arrow or a bolt.
We have guns for reliable/predictable damage. Crossbows and bows should be the ones that require a heap of investment in both material/manufacturing and skill level to pull off. A bit of a high-risk, high-reward kind of mechanic combined with a large enough reload time to rival a pistol reload. Sure you can pretty much fire unfletched lenghts of tube, and for crossbows, that’s a better deal initially that in bows, but when you have a properly fletched arrow shaft, only then can you expect to do those huge-damage silent critical headshots from 40 meters.
The actual fletching seems mostly fine, but i’d put a MUCH larger difference in stats, and i’d actually like to have a few dedicated tools needed for superior products: a sandgrinder and some fletching posts, plus more need for superglue in recipies.
Anyhow, this was my little rant/suggestion box. It’s way late here but i might make an excel with some bowstats tomorrow.[/quote]
I don’t see anything to take exception to here, and as people can attest, that’s pretty rare 
I really appreciate the thought you’ve put into this and am looking forward to seeing more.