Hello,
this is just something that came to my mind and I assume has been discussed before, but here I go:
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Three different states of “rage”: “angry”, “enraged”, “berserk” as effects for players as well as animals, npcs and some other monsters.
1.1 It could be triggered by simple things like getting hurt or enemies (repeatedly?) dodging your attacks, repeatedly failing crafting recipes, smashing things, being in much pain or more complex stuff like enemies running away from you and npcs trying to rob you, watching a friendly follower NPC getting killed, (for animals,e.g. watching your fellow animals getting killed/butchered, or for other monsters having to climb across stuff repeatedly could have a chance of making them angry)
1.2 The actual effect could be an increase in strength and perhaps speed, with simultaneous decrease in intelligence (and perception?), and making certain tasks outright impossible (e.g.: lockpicking while “enraged” or higher) Pain counter can also be reduced when angry. (Increasing morale when berserk and killing/smashing/pulping stuff.)
Being “berserk” could also affect the interface in some way, like colouring everything in a red shade, or the player occasionally screaming loudly “TAKE THAT!” when killing stuff or something along these lines.
Basically there is a huge number of places where being angry or more could interact with the game. -
Corresponding traits “Choleric” and “Calm” for the player which respectively increase or decrease the chances of getting angry.
2.1 (Perhaps) two more traits “Agression Issues” which makes you go angry at the slightest things and “Inner Peace”, which prevents you from every getting angry. These (especially “Anger Issues”) could also be put into a profession trait, I suppose. -
Drugs, that influence your anger-capabilities. Some pills (or even existing, ones, like cigarettes, or marijuhana) for calming down, or even outright preventing getting angry in the first place. I am not sure if drugs (except sometimes alcohol) that make you angry actually exist.
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Of course, lots of flavourful messages, when you are angry.
So, generally, being angry for the player is kind of an ambivalent thing, depending on your fighting style. If all you do is bash in zombie sulls with your trusty sledgehammer, getting angry, enraged, or even berserk quickly could be an advantage, while getting mad that you couldn’t craft that hoodie for the fifth time, or your hands shaking from anger, therefore preventing proper aiming is not that convenient.
Enraging animals and/or other monsters should be avoided, as it makes them stronger and faster. (Of course this has to take in general balance of things, imagine berserk Zombie Hulks, for example.)
So, what do you think? Not all the proposed effects and triggers are probably a good idea, but the basic concept I believe is mainline-worthy.
EDIT: So, is there any opinion on this?