This one feels like CBM’s should almost be more like skills, but not. Purchased with creation points, probably reducing your available perk points pool (for the sake of some balance), but separate from perks and from professions. Their own creation section. Set them up so that they cost 1-3 points to make them fairly equivalent to the current android perk (averaging 4 points for two CBMs). Make it so that if you start with any CBM you automatically get the 10 power associated with the android perk.
Removes the random, your backpacker can still have some CBMs in. Dunno how you’d do this though, I assume that creating a whole new creation subsection would be a massive endeavor? Could put each CBM under perks, but that’d be ugly and ungainly and whatnot.
So, yeah, an idea but no easy way to implement it.
Personally, instead of professions I think that we should just be allowed to turn creation points into the same currency that you start survival mode with and have to buy all of our equipment or end up shower victims. Would open up a lot more strategic starts, clean up that enormous professions list, and save the time having to come up with a billion more.