I don’t like to complain about free stuff, and the game is super fun, but I have a gripe on the zombie animals and animals in general.
here goes…
My recent long game has seen between 6-10 zoose, zombear & zombie dog spawns PER DAY in the vicinity of my base in the starting shelter, and I’m set up over 200 squares from the nearest structure or woods. It’s past annoying as I can kill them easily now, but, for instance I tried to repair a car parked just outside my base and mid crafting a zombear wanders in and mauls open my gas tank.
General wildlife spawns are super high too, and since normal sized tiny spiders and super cute friendly puppies are all “monsters” it makes safe mode super painful. IRL Bull Moose are notably aggressive animals, but not spot you welding in the back of a windowless cube van from their maximum visual range, climb through the open drivers door, through the cab and into the cargo area to maul you aggressive.
And that’s with the animal empathy trait
So there’s possibly some re-balancing to be done.
I think that there is plenty of challenge for those who want it, just go to town to find it. Being able to carve out a corner of the countryside that is not overrun every day with the same creatures is important too though for the purpose of preparing for the next level of challenge.
Another concern is that this constitutes a daily food and supplies delivery that outstrips my ability to consume. Each day I’m presented with creatures providing me with about 10-20 each fat and fur, 20-30 each meat and bone, uncounted heaps of tainted meat and occasional chitin and feathers. I can’t kill and cook and eat fast enough.
By year two, the acid rain and loyalty mismatches mean that the ground is littered with animal corpses I didn’t even kill. Once I was trying to craft and found I had run out of superglue. I had not been collecting bones, but I didn’t have to go more than 20 steps from the shelter to find enough to brew up a couple batches.
So yeah, I love the game. It’s not even finished yet 