Hello!
The question is in the topic. I installed this CBM and it shows 0/1000 charges with no option to reload.
Thank you in advance for any constructive replies!
Cheers,
M
Hello!
The question is in the topic. I installed this CBM and it shows 0/1000 charges with no option to reload.
Thank you in advance for any constructive replies!
Cheers,
M
That isnât just toolsetâs energy, this is your bionic energy used for any powered CBM, including integrated toolset. You need some means (at least 1) of replenishing your bionic energy:
http://cdda-trunk.chezzo.com/bio_fuel_cell_gasoline
http://cdda-trunk.chezzo.com/bio_batteries
http://cdda-trunk.chezzo.com/bio_cable
http://cdda-trunk.chezzo.com/bio_ethanol
http://cdda-trunk.chezzo.com/bio_metabolics
Thanks for reply. Does that mean that if I install a cable charger CBM I will be able to transfer car battery power to my toolset to make it 1000/1000. or do I need to put in some power storage CBMs in me too?
Cable charger is for attaching to a vehicle (or solar back pack) so sort of but youâll need the battery installed into something.
if your bionics screen shows 0/1000 it means you already have bionic energy storage capacity, namely 1000 kJ. You just need a way to replenish it.
Huh? Cable charger works with vehicles, I thought it does not and cannot work with regular batteries.
You missed the important bit
I didnât miss it, I specifically asked about this:
What is that battery and where do you need to install it? Did you mean the vehicle itself should have at least somewhat charged battery in it?
The question I was replying to was âDoes that mean that if I install a cable charger CBM I will be able to transfer car battery power to my toolsetâ
For a car battery youâll need it installed in a vehicle to get power from it.
@Maciej_Franciszek
And yeah, youâll need at least one power storage as far as Iâm aware.
If 0/10000 is the bionic energy then what is the purple â250kJâ in the upper right corner?
the KJ in the top right is your actual bionic power, but the integrated toolset should reflect that number on itself⌠honestly not sure when youâd see any numbers by the integrated toolset anyway as its a âfake itemâ that is mostly hidden til you use it in crafting and such.
DID this get solved? Everyone responding seems to be assuming too much.
I have bionic energy, as evidenced by my using it with other CBMs that require energy. BUT when I extend my integrated toolset, and get the âwielded itemâ version to use, looking at it tells me it has 0/1000 energy and that I need to charge it.
if you need to âreloadâ it, then theres something like a mod conflict with your game, it doesnt need to be reloaded ever.
you arenât meant to ever have the integrated toolset as a âtoolâ in your hand.
as an example of how the integrated toolset works:
i have a car here with a solar panel, i want to fix it so i hit r on the vehicle page, the game tells me i need a screwdriver and an integrated toolset with 24 charges.
i turn on my integrated toolset, and it tells me i have the screwdriver, but still need charges.
this is because my energy (seen in the top right of the âi turned on the integrated toolsetâ) is empty. so i activate my gasoline fuel cell and wait a few turnsâŚ
and then i can repair it.
the âchargesâ the toolset asks for are equivalent to energy you have.
Does this mean that the âExtended Toolsetâ option is never meant to be turned on?
no no no, when you turn it on is when you can use it, (and i recommend leaving it on 24/7 unless youâd rather not waste the internal energy âchargesâ on menial labor, because a majority of its uses dont require charge at all) but when you turn it on it should never âgive you an itemâ that is a usable integrated toolset, thatâs a bug.
when youâre using it for crafting it should automatically place an item in your inventory that does the job its supposed to do, it gives you this:
{
âidâ: âtoolsetâ,
âcopy-fromâ: âfake_itemâ,
âtypeâ: âTOOLâ,
ânameâ: { âstrâ: âintegrated toolsetâ },
âflagsâ: [ âTRADER_AVOIDâ ],
âmax_chargesâ: 10000,
âuse_actionâ: [ âHAMMERâ, âCROWBARâ ],
âqualitiesâ: [
[ âHAMMERâ, 3 ],
[ âHAMMER_FINEâ, 1 ],
[ âSAW_Wâ, 1 ],
[ âSAW_Mâ, 2 ],
[ âSAW_M_FINEâ, 1 ],
[ âWRENCHâ, 2 ],
[ âWRENCH_FINEâ, 1 ],
[ âSCREWâ, 1 ],
[ âSCREW_FINEâ, 1 ],
[ âCUTâ, 1 ],
[ âPRYâ, 1 ],
[ âDRILLâ, 3 ],
[ âBUTCHERâ, -38 ]
]
},
and then takes it away immediately as you leave the crafting menu. this is the version it gives for anything that doesnât use power, so you can âalwaysâ use it. you should never see it because its a âfake itemâ (i assume there are other fake item variants for soldering iron and arc welder, for those two uses. same thing applies, it should disappear when you leave the crafting menu/are done crafting)