Hey. I was looting a house during my first day of the save and came across a drinking glass of Riesling (which after the last update, won’t crash me! Thank you contributors, you guys are seriously the best!) and found that I couldn’t store it in my pack. Makes sense of course, so I figured that I would just down the whole thing and then carry the glass with me. Sure, I expected to get a bit trashed, and when I checked my ailments it said “Dead Drunk” which made sense, since I had just chugged (according to the game) half a Litre of wine. I said “Oh well, I guess I shouldn’t drive the car back in case I pass out on the wheel” but what I didn’t expect was to fall over dead of alcohol poisoning before I finished looting the house. “Wtf” I said, and went on to check google if that should even be possible.
It isn’t, of course and here’s why: Alcohol has a density of about 0.79 g/mL. I was drinking out of a 500 mL glass. It takes about 300g of alcohol to kill somebody. I looked up the percentage of alcohol in wine, which ended up being “around 11% to 13% alcohol, but bottles range from as little as 5.5% alcohol by volume to as much as around 20%” so I decided to go with the high option of 20%. In the most alcoholic case scenario, I ingested about 80 grams of alcohol and then proceeded to die. Thank you Cataclysm.
Thank you Cataclysm for also crashing after killing me, probably because the game didn’t know what to do about me dying and falling asleep on the same turn. This crash proceeded to allow me to come back at the quick save just moments before (which I made because I was scared that the previously mentioned liquid crash was still in). Very cool. And although I’m not proud of it, I think I’ll pass on killing this rather great save for a mathematical impossibility.
Oh, and for the record, it would take a solution that is at least 76% alcohol to kill someone if it was served in that glass.
Thanks for coming to my Ted Talk.