So, after checking it out a little, I noticed, that speech is acutally enabled through the “special_attack” line, by adding “PARROT”?
If so, that could be problematic to add to zombies, as they need their special bite attack. Okay, just checked, apparently zombies don’t use their bite as a special attack. Other zombies and monsters do, however, so perhaps there could also be a different way of implementing advanced sound-making for monsters?
Also, the special_frequency for the mi-go is set to 0, yet I hear them talking all the time?