I always thought it was odd that, when butchering a corpse, there was never any yield of fat. My thought was, if added, a survivor might be able to manufacture various goods by which to survive the cataclysm. Thoughts for recipes:
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Pemmican: Long-lasting foodstuff that has a high nutritional value and low/moderate quench value.
(Unit of Fat + Chuck of Cooked Meat + Cranberries or Blueberries)
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Soap: Heals small amount with moderate chance to cleanse infection. (Lye Powder (25) + Tallow (Unit of Fat x 2 + Heat) + Salt (25))
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Biodiesel fuel: A crude biofuel derived from fatty acids, capable of powering vehicles, though not without possible engine damage. (Tallow + Whisky or Vodka (or any hard liquor))
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TNT: Creating soap has a small chance to yield glycerin, which must be stored in a liquid container. (Glycerin + Flask of Acid = Nitroglycerin) This can be thrown by vial at enemies for a grenade-like effect, though is extremely dangerous to carry around over rough terrain. Can be stabilized with Sawdust (or just any Wood Component + Tool) to create TNT.
If it was worth programming in, one could also use Peanuts (high nutrition; digging tool required to gather) to produce Glycerin and Cooking Oil, if the survivor is uncomfortable with butchering animals and/or humanoids.
Any thoughts on whether this is a plausible addition?