[quote=“Slax, post:16, topic:1360”]Just popping in for a visit.
Another electronics craft could be a laser sight. Perhaps just a conference demonstration pen with some duct tape on it or a complete craft in itself. Good for a short range to-hit bonus. Rendered mute with actual firearms/weapon skill. Probably more effective in darkness.[/quote]
Heh, I was thinking about that the other day, too. A good one.
I think this could be a suitable thread since this post is about items, but also Construction:
I added what I called a “medium” wood axe, smaller, lighter and not as damaging as the vanilla “wood axe” but larger etc than the hatchet. I can add this to the Construction.cpp easily enough. But I got to thinking: this axe is meant to be smaller. One way of thinking is that this might not typically be used to chop down a “7” tree, perhaps more just for chopping logs up etc. But if it were able to be used for chopping a tree down, after all, it’s still an axe, it’d take longer than it’s full-sized counterpart. Same would apply I think to chopping down trees with the normal wood axe as opposed to a chainsaw. I reckon a chainsaw would be faster. Again, same applies to using a digging stick vs a shovel to dig a pit. Shovel would be faster, I think.
So, is it possible to have different time requirements for the same construction action depending on tools used? I assume it would be… I get the concept how it could work, I think; in the construction “recipe”, if tool is “x” time is therefore “t1” else if tool is “y” time is then “t2”. But I don’t know C++; only basic C# and Java and it doesn’t translate too much for me, my programming skills are fairly average.