I have a simple quality of life suggestion that would do loads to add to the value of NPCs spawned in by the debug menu for me:
Make a debug option to get rid of the NPC’s ‘destination’, so they stay in place while on the surface. I love to spawn NPCs in field camps and places like that I find, with the idea that the NPC has set up there and may claim it as their territory or give me a quest.
NPCs that give me quests only to charge directly into a zombie hoard are uninteresting. As it is, I can pretty much only spawn NPCs in basements if I don’t want to risk them wandering off right away.
Would this be hard to implement? Would anyone else find this valuable?