I have a quick question that relates to gaming philosophy when t comes to building characters. I generally have a vision of how I want a character to turn out (Bionics, road warrior, melee master, etc.) when I start building the character, and start with stats and traits that support that character type.
My question is this: Does anyone find it difficult to start with professions that provide certain items or bionics or skills, instead of putting those points in stats, knowing that eventually you will (should?) be able to acquire those items and skills, but that raising stats is much more difficult?
I often start with the ending stats of my vision and very limited skills/professions knowing this, but am I putting too much emphasis on stats? I see people playing with much lower stats. I love the joint torsion ratchet combined with the integrated toolset that the bionic prepper starts with, but man, 8 points! Am I fool to torture myself hunting for these items instead of just biting the bullet and starting with them?