First up, I would just like to say that I recently found CDDA and I just fell in love with it. It is really such a great game. I remember the first time I survived past a day, and the first time i killed the different zombies that were each so different. And the moment where you just get so excited seeing a bunch of food items in the fridge of a house or vending machine.
I would like to thank the developers for constantly updating the game and making new contents for the players, such as the AI faction camp, AI dialogues and melee improvement at this stage. Even though it is an open sourced project, but everyone must love it to always think of ways to improve it.
I would also like to thank the older and more experienced players for answering new players questions and giving tips and know-hows on the game. Especially to those who even made tutorial videos for the newer players so that they can adapt into the game better. It really helps, thank you!
Next up is some of my personal thoughts regarding the game. I saw on the forums and sites that older players in the late game stage are generally more bored because they do not have much else to do. This is as opposed to the early stage where it is much more exciting and harder to survive. Of course, it should be easier to survive at that point because of all the different firearms, armours ,skills, CBMs and mutations that you have. But it might be more exciting to have other things to do at that stage.
Regarding the thoughts I have, I would be glad if in the future there could be contents such as whereby:
1- The days ahead which got darker, whereby the blob enemies evolve into forms to actively seek the living survivors out to free their brethren brothers and sisters trapped in our bodies. So perhaps there could be a war between the factions and the undeads, or factions alliance to oppose them. You might want to find and fortify a static base against unexpected ambushes, as compared to a mobile base.
2- Where dawn finally comes after dusk. Basically the player character can do a end game quest to find a cure (maybe with a group of scientists) to snuff out the life of those blob bastards, thereby saving the Earth. I know that there is currently a Ascension mod where the end game goal is to ascend to godhood. So perhaps you can choose to become a god in a post-apocalyptic world, or try to save the entire world and return it to Humanās hands.
3- This is regarding books and skill levels. I personally think that it is too easy to increase the skill level with a book. Of course, the higher skill level books are more rare, but it isnāt realistic to improve your skill level so much just by reading books. I feel that the books should just give crafting recipes that we can do.
I recall reading on the forum where one of the developer mention a ā Insight ā stats when reading books. I feel that it is a much better way whereby higher insight gives more exp to crafting and leveling. This way, we actually have to craft stuffs (even those we donāt need) to get levels instead of just reading a book. And getting a book will make us level faster, as it gives us the knowledge we need.
Anyway, those are the thoughts I currently have. Thanks for reading till here and please let me know your thoughts!