Zeds arn’t dead, in fact, even the ones you pulp arn’t truly dead, they just don’t have enough bones left to get up and chase you anymore. If anything they are much closer to mentally disabled, violent mutants.
If you want to bring science into it then corpses cannot ever move, no matter what the Zombie Survival Guide (may it’s pages be forever blotted) implies about it’s viraly reprogrammed walking corpses. Dead cells have stopped producing ATP energy and repairing the intracellular mysosin fibers that ALLOW living bodies to move in the first place.
Making suggestions on how you believe the future of the setting will develop while assuming this is ‘zombie apocalypse’ is going to make your suggestions look very out of place.
If you want to know more, there’s a design document and a wiki to spoil you… if you don’t want to be spoiled, then go down the locked research labs and start READING their research notes and computer files.
However, I do agree that there needs to be stronger penalties for incredibly low morale: induced mental instability, disassociation, hallucinations, self-destructive urges, that sort of thing.[/quote]
I wish I could survive the labs, those turrets instant killers.