[quote=“Adrian, post:1, topic:5416”]Or a “Weekend-Long-Fallout-Binge”-mode. Where instead of starting the game 48 hours (or whatever the consensus is at the moment) into the Cataclysm, the game would start five years or more into the Cataclysm.
The few unlucky people that didn’t just drop dead at the start of the Cataclysm would have been eaten by zombies, been de-brained by Mi-Go, joined a fungal colony or worse. The few of them that survived would have either banded together into small, fortified settlements or abandoned civilization all together to survive in relative safety far away from others.
Being so far into the Cataclysm would present the player with additional challenges:
Expansive fungal colonies and Triffid groves, ant colonies that grew into hectares and most wildlife dead (and some back up again).
Most towns would have been sacked by survivors, leaving little more than junk to scavenge. The towns that haven’t been sacked in the five years prior would have been avoided for good reasons. [insert your good reasons here]
Five years of isolation and the constant threat of whatever is scratching at the doors would’ve taken it’s toll on people’s sanity, and weak willed survivors would’ve gone mad from it. Because the only thing worse than a psychopath is a well-equipped one.
Although in the end, I think a regular game of Cata should be able to progress into the Deep Cataclysm as a very late-game challenge, as opposed to having it be a separate mode.[/quote]
This… would be really good, with having a lot more zombies everywhere and very few items, but also while giving the player survivor gear and some skills he supposedly won in those years.