[quote=“Litppunk, post:161, topic:12504”]does that mean that there needs to be less going on in the early game? or that mid-late game needs to be expanded to have more Stuff happening… and if so how? Granted the Early game SHOULD have a more desperate grasping desperately for what is needed for survival… but shouldn’t that be more long term then it is now?
Maybe Z blood should toxify the ground in the immediate area and make it useless for crops? Would make a horde attack that much more terrible and could cause player to be forced to move. Maybe some other buffs that make long term survival a longer transition than it currently is? Or is it, that it only seems this way because after having a few runs through early game you know what is needed and what is not (cheating the situation through knowledge of mechanics)?
Early game bloated is an interesting take, though an understandable one.d[/quote]
When I say its bloated I mean it in the “bloated compared to the rest of the game”. I don’t believe that the early game needs the developmental equivalent of liposuction, I just believe that attempting to make the early game more complex at this point is an exercise in futility. Cata is a knowledge based game. Absolutely all of the challenge comes from learning it. The new guy that doesn’t know what he needs or where to get it struggles and suffers. The veteran player who can see that the things he needs are all around him and knows what he can make out of them breezes through quickly. This doesn’t change when you add a bunch of new meters to manage (Nutrition) or a new obnoxious step you have to go through to get your gear working (Filthy Clothes). It just makes the learning curve for the noobs steeper and the routine for the vets more involved (which is meaningless because they’ve already overcome the challenges that require thought and creativity).
Do you know what the biggest tragedy of all in this mess is? There is a sizable chunk of the fanbase that genuinely think that Cataclysm is a game about “survival”. Seriously I hear things like this all the time from people on both sides of the realism debate. “Nutrition is good because cataclysm is a game about survival and survival stopped being a focus once people built up enough food.” You just made a suggestion along these lines yourself.
The answer to that is no. Because Cataclysm isn’t a game about survival. It’s a game about Survival, Growth, Influence, and Transcendence (seriously people read the design document, it’s stickied and free for everyone). Survival is supposed to be a defeatable obstacle that makes up about 25% of the game. People treat it like it’s the only meaningful aspect because right now it is. It’s swollen up and eclipsed every other stage of the game to the point that they might as well be invisible.
This is the case. It’s not cheating, and it’s unavoidable. As I said earlier Cataclysm is a knowledge based game, and that makes metagaming impossible to prevent. Ostensibly the other 75% of the game is supposed to make up for this, but in practice nobody’s bothering to make any content for the non “survival” phases.
Hopefully this clarifies my position on “bloat” for you.