[quote=“Malaxxor, post:93, topic:12504”]I just checked on the latest experimental, and the option for dynamic spawn is still there. Under World Options -> Static Spawn = Yes/No
‘Static Spawn = No’ obviously being Dynamic Spawn.[/quote]
So No is Dynamic Spawn? So how is that different from Wandering spawn?
Maybe I will ask the question in a different way:
What I want is a game where there are zombies already in cities (I don’t care how these are spawned really) but after I clear the area of zombies I prefer a short period of respite from zombies in the area but in time (random) roaming bands of zombies (large and small) will randomly wander through the said area making it slightly risky returning to a supposedly safe area. I want these roaming bands to be randomly spawned (hopefully I can adjust their size range somewhere) and move in a direction where they are most likely attracted, either light, scent, movement and sound created by me or something else like wildlife/car alarms/explosions in the distant.
What I don’t want is sound actually spawning the zombies as that is retarded, sound should attract zombies that were spawned already by other means.
What settings should I have in my game to closely achieve this as possible? I am using the latest experimental. By settings I mean spawn rates, spawn settings, mods etc.
(at the moment I am testing spawn rate at 1.0, loot spawn 0.75, static spawn=on and wandering spawn=on, PK reimagining, and the start is pretty hard, 2 survivors died on their first raid into town, one to a moose and the other time, died to spiders that didn’t spawn in a basement but in the actual house, never seen that before, must be PK mod that is doing that., so far pretty darn hard with the crappy loot drops, will test more before adjusting it though, just need that lucky break… I have city sizes at 6 to compensate for the lower loot drops… doesn’t help that I play with random characters allowing only 1 adjustment.
In the game with the spiders, I had a mansion next to the evac center and I thought, “yes!”… but damn it, it was the worst mansion in the world with no loot aside from some food and lots of books, the latter of which wasn’t doing me any good so early in the game.)