This is a good thread.
Sorry to hear about developer conflicts, but regardless I’m happy with the path Cataclysm has walked, minus a few annoyances.
Magazines are awesome, 100 percent. The addition of pouches, ammo belts and even more holsters has been welcome now that melee has been nerfed with the stamina addition.
Boom cranes and jacks are logical to have, but I feel there should be more options for swapping out vehicle parts. I’m all for storing emergency kits in the trunk but, it is the future anyway, why can’t there be small ramps in garages that lift the car off the ground, come equipped with standard tools (jacks, wrenches, cranes and welders), and is linked to a console which can operate the machine? It can do things like repairs while still requiring fuel and batteries. Maybe it can even fit parts to the vehicle, bypassing your mechanics skill in substitute for computers?
Clothing I haven’t really dealt with as I craft my own clothes regularly. From what I hear, it sounds rather tedious but with further work (and perhaps making it optional) it can be a boon as well as a curse. Morale negatives aside, I like the idea of it influencing infection rate, but what if having smelly clothing made zombies track your scent more poorly?
What if actions influenced how quickly your clothes get dirty? A day of running around town scavenging, fixing up your deathwagon and eating spaghettios out of a can, sure, I’d imagine you’d be dirty at the end of it. A day reading, listening to music and boiling water you would still be pretty clean.
Does jumping into a river clean your clothes at all currently?