[quote=“vultures, post:5, topic:3093”]The more on-topic tip is that of game art. It’s a great thing that open-source is constantly changed by the community. As for now, the SDL library that improved on the tileset support is worthwhile when playing the 2D tileset. For added depth, the game needs a 3D renderer. Your 3rd person view came out nice and personally I like playing games like Doom I & II where objects, besides rooms and walls, are yet nothing but simple textures, bitmaps and pixels. You’d have to find some means to tell this game, the CataDDA, to build above-ground levels and draw structural shapes, and that’s something that’s been discussed, but only for the Curses and SDL versions and therefore only with top-down, RL 2D view.
Now, I know that there is a way to set your view with Tiles to a more isometric perspective, but it lacks the field of view (FOV) and a couple of other, even more crucial things to a roguelike. If you ever stumble upon such a roguelike game that allows you to switch views, and even more if it is free, please show it to everyone in the Other Games section of the forums. I imagine everyone would be thrilled.[/quote]
Oh, actually never saw if it had FOV or not. The things is that maybe, what your FOV can’t see, it will just display a black square with nothing rendered over it, and therefore nothing shown, like the game already has.
Also i’d like to see how it could be added this kind of sight, at least a very basic one. I know it got a lot of new things, but there should not only be gameplay features, also graphical ones. And i need to say again that i still know that we got tiles, and it is a really big step, so why, in about 3 builds or more, get this? In a basic way? At least to be able to render like that topic shows with the tiles over the squares woulb be a incredible update.
And thanks for the image tips.