NOTE: this is on #4454
OK, so I did some deeper digging/testing, and I’ve been finding more reloaded ammo recipe inconsistencies.
- reloaded 00 shot takes 25 empty hulls + 25 primers etc. but creates only 10 rounds
- reloaded birdshot takes 25, creates 20 rounds
- reloaded shotgun slug takes 25, creates 20
- 4.6x30mm takes 100, creates 40. Also it’s named ‘4.6x30mm’, and not ‘reloaded 4.6x30mm’ as one might expect
- reloaded 5.7x28mm takes 100, creates 40
I didn’t go through every reloadable ammo type, so there might be more.
I took a gander at the ammo .json files. I get most of it but could someone explain what the “count” stat means for an ammo? There’s “stack_size” and then there’s “count”.
Or is this all just a side effect of the magazine update transition, or are we in the process of systematic ammo rework, for the lack of a better word? After all, I did notice all those ammo update mentions in changelogs…