[quote=“ID404-NotFound, post:2, topic:6008”]I would like to bring up this topic again.
It would be neat to make a change that a character constantly killing NPCs will eventually be numbed by it (either becoming neutral to NPC death, or having trouble gaining any positive or negative morale, due to stunted emotions)
It is also annoying that after finding an NPC in my LMOE shelter’s bed, dealing with him, moving his body/things out, I FIND ANOTHER ONE IN MY BEDROOM WITH A GUN POINTED AT ME >:([/quote]
Maybe doing immoral actions like murder of survivors eventually resulting in you gaining ‘Psychopath’ trait?
Also, use traps. Nothing discouraging theft and burglary more than a landmine.