The issue is we don’t want boring busywork the player has to do, so the assumption is that if the player has a higher skill, they know to take better care of their guns, but it happens in the background.
I was thinking just R, but now that I think of it, any interaction with the gun, F, R, or U should try and clear the jam if there is one. The time spent per keypress should be limited, so that the player can try and clear the jam, but if they fail, they won’t be stuck getting attacked.
I’m for having very occasional misfires (which we have already, based on weapon reliability) and jams, just haven’t gotten around to it. I’m also for factoring the pertinent gun skills into it so that unskilled PCs have more frequent jams and misfires (don’t clean the gun, or not often enough, or not correctly, don’t handle ammo properly (dirty ammo?), don’t resolve issues correctly when they do happen). Either way, it should be appropriately rare, with notable exceptions, misfires and jams are very rare, and I see no reason to make them artificially common. Bringing it back to the thread topic though, gun skill level 0 PCs would have fairly frequent jams , because they’re assumed to be taking very poor care of the weapons.[/quote]
I like the background service of the weapon. Another example, that a person with a survival skill 0 can not think pack matches in a plastic bag and if it did get wet, it will lose matches.
I’ll think about calculations chance of jam and misfires.