Since CDDA is largely a sandbox game, for the purposes of this comparison the important parameters I will be using for world / character creation are: 1) No mods, 2) Standard multi pool character (6 stat points, 12 perks, 2 skills) 3) Mostly standard settings (season length I always put down to 30 so I can see more then one on a typical play through, and I also turn on wander npcs)
Starting Scenario: Burning building - I always go for this since its a flexible start, but also gives 2 points which is perfect for the profession I want my character to be. I usually go school since its easy to grab a backpack and also get all the starting books you need from the library, but house start is nice as well for early clothing and tools.
Starting Profession: Bionic Game Master - For a tryhard run I always consider this to be the best starting class in the game due to the dungeon master passive, and the bionics you start with. 1) Dungeon master gives +10% read speed which is nice, but also lets you read any higher intelligence book without penalty, allowing you to not have to worry about int as much for hard books. 2) The cerebral booster bionic is a free +2 int (which I take advantage of in stats later), and Enhanced Memory banks is great for both getting more gains from books and crafting, but most importantly melee combat gains.
Stats: 8 Str, 12 Dex, 6 Int, 12 Per - I prefer putting stats in dex / per since I will mostly be using knife based weapons, then later transitioning to guns. This gives a large bonus together to critical hit chance, dodging, 1 tile extra night vision, and various other actions that dex and per help. Int is at 6 since the cerebral booster bionic will get it back up to 8. Honestly you could also go 12 Str, 12 Dex, 6 int, 8 Per if you want to get strength based bonuses / use bashing weapons.
Quick and 2) fleet footed - I’m putting these together since their purpose is largely combined: you can simply outwalkalmost everything early game (zombie dogs, feral runners, tough zombies etc). This makes looting super easy to just house jump, grab starting clothing and tools, then go to a safe place along a city outskirt to set up an early camp.
Indefatigable - Larger stamina reserve helps you melee longer, and is also good for times when you have to run.
Parkour Expert - This is in my opinion the best skill early game for looting and killing groups of zombies. Just lead them through cars, bushes, pits, or other obstacles and stab the crap out of them with a starting knife. Also makes climbing downspouts and jumping off roofs easy for losing big groups of zombies. Also if you are lucky enough to find a small dump or scrap yard in a city you can just dance through it to kill massive hoards of zombies.
Robust Genetics - I still just consider robust genetics just too good late game not to take. Even if you mess around with mutagens to try and get it later in the game, the starting trait is unpurifiable, and you get it for free without any hastle. That and honestly with the other 9 perks we have taken so far there really isnt much else we need - the best other option I can think of is night vision / deft to make early game easier, but both lose use over time when you get night vision googles and higher level melee stats / switch to guns.
Skills - None! We have no more points left, and skills really aren’t important anyway for how easy they are to level.
So in conclusion this is my favorite go to build. You can also do the same thing with regular Dungeon Master, it will just be slower leveling without the cerebral booster and enhanced memory banks boosts. If anyone has a build they like I would love to hear it and compare what selections you think work best for character creation.