I started a full on wilderness game, and I’m finding it a bit… fucky.
NPCs cause the game to lag out. Based on error messages it seems like they all need to start walking towards the nearest city when the spawn, and without cities that doesn’t work.
There’s no water, anywhere. Why are river spawns tied to cities?
Doesn’t seem like wilderness locations appear, which is kinda bullshit too. If something was going to spawn in the empty spaces between cities, why isn’t spawning in the empty spaces that encompass everything? This might just be that I haven’t traveled far enough yet.
Whats the deal with garbage pick ups from foraging? It seems once I hit two survival plastic bottles disappear from the drop list. I’m not sure how survival works with regards to what drops, observations tell me at 1 your list of potential drops grows, and at 2 it grows further and your chances of finding something go way up, and at 3 they go up even more, but no items seem to be added to the drop list. The growth of the list is good, even if it doesn’t strictly make a lot of sense, but it seems to remove or greatly reduce the possibility of finding garbage, which are by far the most valuable items for wilderness survivalists.
As a side note, not a complaint or anything, throwing sticks are waaay too op, and animals are waaay too aggressive. Even being careful I’m running into 2-3 packs of dogs on day 1. 1 of those packs of dogs will follow me until they are all dead (I know it’s beyond the scope of current enemy AI, but if you kill a couple of dogs from a pack the rest aren’t sticking around to get revenge).
Also not really a complaint, but someone should fix it so you can spawn a no cities world, and still choose a normal start location startup. If it can’t find or build a suitable location it should just tell you as much and dump you in the wilderness, not hard crash the game.