What's Happening in YOUR Randomly-generated Apocalypse?

The Solar Roller VII is starting to resemble a vehicle! However, it does not roll and it has no solar panels. A significant portion of it is made from a single armored car. Those things have so much good metal on them. MMR also went though the last of his originally huge mycus fruit stash. He rode his heavily-modified bicycle back to the fungal bloom, this time harvesting over 500 mycus fruits. Hopefully these will last a little longer!

EDIT: The Solar Roller VII is ready to move! I have wheels, an engine, a few solar panels, some batteries, and a bit of storage. My next task: hunt down more STUFF. Metaphorically, I have an empty house, now I need to furnish it.

EDIT2: Haha, well! I went around town, gathering stuff like solar panels, storage batteries, military armor, cargo carriers, and other vehicle parts. I cleared a small town nearby as well, netting me a pickup truck and two solar cars to loot. Then I decided to go south and check out the megamall I saw on the edge of my map.

OH BOY.

SOLID ZOMBIES, a whole screen of them. So I decided to go fight them, because I’m invincible right? I’m Marloss Man Reborn, scourge of the blob, slayer of thousands! It didn’t go like that. The acid zombies got my legs first, then started working on my body and arms. Repair Nanobots can only do so much. Luckily I was in so much pain at this point that hulks and brutes could hit me, so they kept me out of most of the acid. I can take a flying punch with no damage as long as I don’t get punched through anything, so I was fine as far as that went. However, when I did manage to hold my ground long enough to get surrounded, I’d get punched though some poor sap and take some damage and my equipment would get ripped up.

At this point I started crawling for the Solar Roller. All this punching was moving me pretty far. Also lucky for me was that the horde was outdistancing its necro support, so even the hulks were staying dead. With a smaller horde, it was a little easier to choose the direction I was getting flung. So with over 2000 pain and shredded armor I landed near the Solar Roller and killed the last of the horde.

It wouldn’t be quite so easy, though. As I crawled for the driver’s seat, zombies started to surround me again. It wrecked the Solar Roller VI quite a bit ramming my way out of the horde. I drove back to that small town to repair and heal. My legs mended overnight (Regeneration FTW) and the next day was spent repairing the Solar Roller.

I’m going to get myself some acidproof boots.

I like how everyone has a meaningful or badass name for their vehicle, and I just call mine Sgt. Puggles.

If I ever make any vehicle, I call them “1”, “2”, “3”, …

your poor vehichles.

Im glad none of you soulless cretonnes got to name my computer
PINNY - Playfully Industrous Naturally Nocturnal Yankee… hmm

RINNY Redneck Induced Nocturnal… no

NIM Naturally industrous Mage… eh… no

Well ok, so maybe my baby Doesn’t have an official nomination but its still better than “2”…

L0II0? Lolli would be technically more accurate for binary but very wrong for every other conceivable reason

Dang it. Im spending gaming time naming a computer -

I was sent for a missing caravan.

I drove for a day and saw on the open field the dead caravan and three murderers! Two of them were unarmed, but the other had a Glock. I circled around them, but they didn’t come to me. I tried to talk, but they were too hostile to even talk with.

So I walked to the nearby town, and woke up 8 feral runners. They followed me closely, holding my arms and biting my legs. Then we came back to the murder scene. I pushed away the zombie arms, and ran around those three bandits. 8 feral runners jumped onto the Glock wielder, gnawing his head and body while bullets flew through the zombies. The skillful bandits shot down all of them in seconds. I was surprised and disappointed. However, his head… was green! In a few hours it would turn blue and later he would be dead as a dead buffalo bitten by komodo lizards. I went back to my car and slept till the next morning.

The next day I came back, but saw the bitten man was alive. Maybe it was slow this time? I sat on the grass not far from them, and waited for an hour. Then he healed…

So I walked to the nearby town, looking for ideas. Then I saw a mall! It was crowded. It had been almost a year since the disaster. These people had been milling around here, still holding their unpaid goods. “I will liberate you all! Follow me!” I shouted to them. About 50 men walked after me, and more joined as we marched.

We marched through the town, and across the open field. Some drifted away from the troop. When we got to our destination, there were still 30 to 40 men. They charged to the bandits. I watched solemnly as those three human valiantly defended themselves.

The brave bandit shot down zombies like a spinning water faucet, while his two comrades were quickly being bitten to bits. He whipped the gun and lashed out fists, blood flowing from his dirty wound, while his eyes piercing and stern. Did his previous criminal life hardened his mind and body, or was he a very adaptive survivor who learned fast in the new world?

The Glock went dry and he had no ammo on him. He dropped the gun and began to wrestle those grappling corpses in all positions. I didn’t know he was dead until the crowd seemed to lose its interest and moved towards me.

I guided them into a line, took out the punch dagger, and beat all of them down. I promised to liberate them… I pulped all corpses which took me quite a while.

I just rolled up to a mall in my heavily modded luxury rv but there is one issue. My character appears to be stuck. I can wait I can access the menus but I cannot move with or attack with my character for some reason.

EDIT: NEVERMIND I’M DUMB It was the safe mode being active however there were so many enemies on the side bar that I couldn’t see it.

hmmm mimimap blocked your log?

Not the minimap the thing that shows you what enemies there are and their general cardinal direction to you.

I fought with a Thingbeast. my version of it, specifically.

It was … a real beast in melee. It can easily outclass medium armor and skill.

I, however, used a molotov on it. it lit up, and though it resists fire, it does not like to die. It fled into the smog I emerged from. It apparently needs to breathe. And I dont know if I should bother fixing that, since it is alive. Anyway. A few .38 rounds and a molle and it was almost dead. The smoke took the kill, however. >:[

for my troubles I have gained the Robe of Hideous Justice, wherein I gain attention and get a strong back. Its made of wool though. I guess its niche if I ever need to do some heavy machine gunning.

Finishing modifying my new motorcycle and setting up a small outpost/safe house. Its almost time to start looting the science lab I found recently, only the second one so far that I’ve found this run.

Got my legs melted off again. I need to find some better armor before I go and fight any more thousand-strong hordes.

How often do you take damage in general? From your description I assume that this situation was from Acid, which can be basically unavoidable, but I’m curious as to what sorts of other things actually threaten MMR.

heat should still.

ummmm, hey, why am i suddenly drinking mutagen and not needing a syringe?

Pretty sure thats normal. Serums require a syringe, but I don’t think regular mutagen does.

[quote=“pisskop, post:13533, topic:47”]heat should still.

ummmm, hey, why am i suddenly drinking mutagen and not needing a syringe?[/quote]
Serums only. That is kinda the reason why serums were determined as a more effective means of administering mutagen by the science teams.

Mycus fireproofing renders most forms of heat pretty harmless (which is kind of a hilarious trait for the Mycus faction considering they literally turn the ground into a giant blaze waiting to happen XD).

Mycus fireproofing renders most forms of heat pretty harmless (which is kind of a hilarious trait for the Mycus faction considering they literally turn the ground into a giant blaze waiting to happen XD).[/quote]

Yeah, I get the feeling that mutation was added in as an excuse to give the mutation line more negative traits (it cuts speed by a significant margin. Either that or there were originally plans to make all mycus fireproof, but nobody got around to them.

Mycus fireproofing renders most forms of heat pretty harmless (which is kind of a hilarious trait for the Mycus faction considering they literally turn the ground into a giant blaze waiting to happen XD).[/quote]

Yeah, I get the feeling that mutation was added in as an excuse to give the mutation line more negative traits (it cuts speed by a significant margin. Either that or there were originally plans to make all mycus fireproof, but nobody got around to them.[/quote]

That would suck SO BAD. Fire is the primary way to deal with fungal terrain - nothing else is really even worth considering.

Though I suppose you could make the fungal UNITS fireproof, but the terrain still flammable… that might actually make sense. I don’t really kill the fungaloids with fire very often, just the terrain.

  1. Acid
  2. Everything that would threaten a normal survivor when I’m at 1000+ pain from acid
    I nearly died from a zombie grenadier because I was at 2000 pain and couldn’t shoot down the hacks fast enough.

Mycus fireproofing renders most forms of heat pretty harmless (which is kind of a hilarious trait for the Mycus faction considering they literally turn the ground into a giant blaze waiting to happen XD).[/quote]
Heat =/= fire. I’m fireproof, meaning I can’t catch fire and my stuff doesn’t take damage from it. I still need Repair Nanobots to survive standing in a blaze, since the heat makes me sweat and take damage. I lit a house on fire and stood in it in order to escape the horde that melted my legs off most recently.

I am so slow. Sooo slow. Fireproofing and my tendency to overdo it on the chest encumbrance let crawling zombies outrun me.

That would suck SO BAD. Fire is the primary way to deal with fungal terrain - nothing else is really even worth considering.

Though I suppose you could make the fungal UNITS fireproof, but the terrain still flammable… that might actually make sense. I don’t really kill the fungaloids with fire very often, just the terrain.[/quote]
It’s because fungal spires and such are fireproof. Ever tried to burn one? Ever tried to burn a giant fungal blossom?

That would suck SO BAD. Fire is the primary way to deal with fungal terrain - nothing else is really even worth considering.

Though I suppose you could make the fungal UNITS fireproof, but the terrain still flammable… that might actually make sense. I don’t really kill the fungaloids with fire very often, just the terrain.[/quote]
It’s because fungal spires and such are fireproof. Ever tried to burn one? Ever tried to burn a giant fungal blossom?[/quote]

The spires are the only thing that is actually fireproof - the hedges take damage, the fungaloids take damage, the fungal-whatevers take damage, the blossoms take take damage, heck, I would expect even the giant blossom would take damage (otherwise, why bother putting the fire out?). I’ve killed all of the above (save the giant one, of course) with fire incidentally to burning out the terrain (well, the blossoms are often at least somewhat intentional).

Making them fireproof wouldn’t be TOO terrible… blossoms are easy to kill, fungal-whatevers don’t spread the terrain… only the fungaloids themselves would really be all that annoying as they would make more terrain as the fire passed. Of course, that would actually make sense, it would just be terribly annoying.