That’s very interesting! What weapon can’t vorpal, when even broken eyebot can?
Meh, they’ve always been pretty high population, and they have a tendency to be noisy enough to attract nearby Zs as well.
(Not NEARLY as bad as Home Improvement Super Stores, of course, but nothing else in the game is THAT ridiculous. Well, except the vault, but that’s a special case.)[/quote]
I dunno. Home Improvement Super Stores don’t have that much zombies compared to the sea of undead children in a school, based on my experience. Basically had to use boxing which I stopped using after reaching 11 unarmed just to go through the area - so much bodies exploding from cross counter… there’s so much to the point that zombies were reviving in the middle of smashing through all the bodies, basically had to lob a couple of incendiary grenades to simply just cremate the bodies. With all the filthy clothing and tainted meat lying around, it was easy enough to turn most of the bodies to ash.
Like, here’s a screenshot of my survivor’s latest exploit with a school. Note that the piles of tainted meat further extends to the SE.
https://www.reddit.com/r/cataclysmdda/comments/6tv6e3/well_who_wants_tainted_meat/[/quote]
Last school I went to I couldn’t kill and smash them fast enough before they revived, as well. I even had to repair clothing and just ignore the hits while surrounded, since they couldn’t actually do any damage except to my armor when i didn’t dodge them. I had made noise with a tank outside before hand though, which made everything come towards me. I’ve had much easier times clearing Home Improvement SuperStores, but have only cleared out a handful of each the super store and the school, so my sample size isn’t very big.
[quote=“Azrad, post:13420, topic:47”]Using my test world, fiddled around with what can be diamond-coated with a CVD machine.
The most impractical? Broken robots. Not manhacks, as those are made of aluminum and plastic. Broken eye bots, riot bots… broken tank drones… if you can somehow lift and carry it to a CVD machine, not to mention the possibly massive amounts of hydrogen requirer to coat a monstrosity like that.
And certain diamond-coated weapons can’t get vorpal strike from killing a Jabberwock. However, the diamond coated broken eyebot can.[/quote]
Yeah I killed a jabberwok that spawned from an npc mission with a diamond nodachi however it does not appear to have vorpal strike.
Size, like volume, maybe weight, seems to be the factor for it. Just my guess, like a diamond circular saw or tiger claws can’t get vorpal but something bigger like an entrenching tool or electric chainsaw can get it.
Chrome and diamond broken robot… what a weapon!
I heard that NPC enters kill count now and they repeat their names. I just killed a wandering NPC but he wasn’t listed. Is the feature temporarily removed due to the repeating name bug?
Im playing three characters in the same world. I manage to unite them in a basement. There is also four npc eith them. The base itself is located in a big citys outskirt. There is electricity and water. Food is getting depleted, but one plan is to head out to the forest nearby and hunt. The other plan is, to upgrade an electronic car (extra solar panels, extra batteries) and try to get to the next city.
i forget what the item was but i recently killed a jabberwok with something strange and was disappointed.
i forget what the item was but i recently killed a jabberwok with something strange and was disappointed.[/quote]
IIRC you can only vorpal weapons that deal cutting damage and have a volume larger than one liter.
Yeah, seems like 1 volume is the minimum. Kinda a shame, since I wanted the circular saw to get vorpal.
Now I’m saving up the hydrogen canisters to diamond coat a chainsaw lajatang. At this point in my run, efficiency for weapons is now secondary in priority for most part.
Got back on my delinquent character. I’m trying to take back the school, as the starting NPC had a mosin nagant, which I want.
To do this, I raided a nearby liquor shop and got some bottles and strong alcohol. Needed food so I went over to the pizza parlor just across the street.
When I was searching through the garbage cans for some glass bottles, I found a glock 19 loaded with 15 bullets.
While i’m still amazed at this find, i’m pretty sure this was a pre-cataclysm murder weapon ditched by some random guy.
Well, it’ll help me later I guess.
[quote=“Rot, post:13430, topic:47”]Got back on my delinquent character. I’m trying to take back the school, as the starting NPC had a mosin nagant, which I want.
To do this, I raided a nearby liquor shop and got some bottles and strong alcohol. Needed food so I went over to the pizza parlor just across the street.
When I was searching through the garbage cans for some glass bottles, I found a glock 19 loaded with 15 bullets.
While i’m still amazed at this find, i’m pretty sure this was a pre-cataclysm murder weapon ditched by some random guy.
Well, it’ll help me later I guess.
You are now going to be the reason I search every trash can I find. Unless my intent is to smash them for scrap metal.
Really? For a handgun and a few bullets? Trashcans are one of the best places to find HACKpro! Also, you can very rarely find the elf-a book in nearly any trashcan. ALWAYS check trash cans!
Really? For a handgun and a few bullets? Trashcans are one of the best places to find HACKpro! Also, you can very rarely find the elf-a book in nearly any trashcan. ALWAYS check trash cans![/quote]
Don’t forget the street cleaners. I always check them out when I can.
Recently got back into playing. I use the launcher, so staying up to date is no problem. Since I’ve gotten the knack of lab starts, I default to it and build accordingly. The most recent iteration, that’s worked surprisingly well, is as follows:
Now, I decided to try the StatsThroughSkills mod, because it seems realistic in my mind. I built as if it weren’t enabled, though, so I ended up starting with 16 Int, which is a wonderful luxury. I chose to start at the bottom of the lab. My reason is simple and singular: To obtain RM13 combat armor. After untold attempts ending in varying degrees of laser burn, laceration and lead poisoning, I got it, too! After that, it was only a matter of tanking what I couldn’t run from for a couple of days until I had cleared it. It was only two levels deep this time, and I got a lucky grenade drop off of a zombie soldier that I fed to a dissector. Still, I’ll need to go back to crack the barracks armories when I get the chance.
I’m five days in as of this post. I’ve found that the reduced Mechanics skill really smarts. Until now, I’ve been jacking it up to 5 with CBM installation in mind. What with the new painkiller requirement for installation, that’s less important now, but it means that I still haven’t been able to refit my armor yet. I was able to get my First Aid skill bumped up with tutoring from my companion, but he’s pretty rubbish at everything else, unfortunately. I’m working my way painstakingly towards the libraries. Crossing my fingers for books on the subject. Already boosted Electronics up to 8 with Ham Radio Illustrated. Current screenshot below:
EDIT: The forum doesn’t seem to want to show the screenshots, but they do work, so went with plaintext links instead.
Apparently found a church that secretly worships an uncooked TV dinner. Literally it was in the basement on the table.
Perhaps their god is actually not meant to be worshipped raw.
Just had my first real brush with death in a good while. I found the National Guard Camp and some of the guard robots came my way. Nearly broke both my arms with .308 caliber bursts before I ran them over. This is going to be a real challenge with survivor armor disabled. When I think about I really appreciate how many options there are to overcome this. The only problem I can see is that, by the time I’m actually capable of taking out the enemies in this place I won’t need any of the loot I find.
Ahhh, fresh(?) meat!
Basically, for no particular reason at all, decided to collect all the NPCs encountered during the winter. Well, the hostile ones anyway. Kept them in ice labs to keep them fresh, then once the second winter exploration was over, I went and collected them then drove back as fast as possible back to base.
To check the freshness of the bodies, saved the game first, butchered everything, then closed the game without saving. Pretty much all the meat is fresh, surprisingly, since some stomachs I’ve gathered began to rot. 'course, I made sure to deposit the bodies in nearby ice labs the moment they got killed, so that might explain things.
Started up a world with smaller cities and distances between them. Its … better? than it has been, insofar as more things can reliably spawn now.
But I have many misgivings about the map overhauls being done. theyre fuckin with my layouts, for one.
Anyway, started a game and then went to play. City start. got a machete somehow, and then I found a firefighter who kindly dropped the majority of a turnout kit. So now Im basically invulnerable for the early game.
Found a shopping cart right before dawn, dodged some zeds trashing a truck, and then got caught out in acid rain while between areas.
I cut through some woods to a nearby ‘diary farm’, and boy. 20+ cows, fully fenced in, and found 2 working vehicles. A cube van with 100% gas and 100% battery. And a working bicycle.
Somebody has made themselves an OP early game base with a stock of scary-cow foodstuffs. I shall be nerfing it for my own mod in the near future. Its fine to want and have, but I have disagreements with the full kitout. Even a gunsafe inside.
This and the post below it are cold.
I’ve always wanted to make a bloodborne-esqe mod. Similar to arcana, but with all the fun stuff the game can offer.