Recently got back into playing. I use the launcher, so staying up to date is no problem. Since I’ve gotten the knack of lab starts, I default to it and build accordingly. The most recent iteration, that’s worked surprisingly well, is as follows:
Now, I decided to try the StatsThroughSkills mod, because it seems realistic in my mind. I built as if it weren’t enabled, though, so I ended up starting with 16 Int, which is a wonderful luxury. I chose to start at the bottom of the lab. My reason is simple and singular: To obtain RM13 combat armor. After untold attempts ending in varying degrees of laser burn, laceration and lead poisoning, I got it, too! After that, it was only a matter of tanking what I couldn’t run from for a couple of days until I had cleared it. It was only two levels deep this time, and I got a lucky grenade drop off of a zombie soldier that I fed to a dissector. Still, I’ll need to go back to crack the barracks armories when I get the chance.
I’m five days in as of this post. I’ve found that the reduced Mechanics skill really smarts. Until now, I’ve been jacking it up to 5 with CBM installation in mind. What with the new painkiller requirement for installation, that’s less important now, but it means that I still haven’t been able to refit my armor yet. I was able to get my First Aid skill bumped up with tutoring from my companion, but he’s pretty rubbish at everything else, unfortunately. I’m working my way painstakingly towards the libraries. Crossing my fingers for books on the subject. Already boosted Electronics up to 8 with Ham Radio Illustrated. Current screenshot below:
EDIT: The forum doesn’t seem to want to show the screenshots, but they do work, so went with plaintext links instead.