What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“Azrad, post:13377, topic:47”]Oh, how shameful. My survivor was repairing her vehicle, when a NPC showed up. Friendly/neutral one, didn’t really threaten my survivor, so I left him be.

Then in the middle of car repairs (which can’t be stopped unless creatures are going near/attacking), the NPC decided it would be wise to look through my survivor’s stuff. It wasn’t. The moment the repair was done, chased the NPC and used the weapon my survivor was wielding, a combat chainsaw.

Four critical hits. 150 damage more or less on each hit. NPC is still alive, so I assumed that the limbs were hit by the chainsaw and not the head or the torso. Whatever the case was, the fifth hit was the killing blow.

The things the NPC stole? A metalworking chisel.

Heh heh, whoops. Perhaps I should have let that NPC go on his way, or recruited him to become one of my survivor’s slaves. I mean, she used to kill any NPC she came across, but recently I’ve been trying to be all diplomatic and friendly to any NPC encountered out there, aside from the permanently hostile bandits and any wandering NPC foolish enough to declare a spot their territory/threaten to rob my survivor… but hey, old habits die hard.[/quote]

All NPCs are the enemy.
All NPCs must be destroyed on sight.
All NPCs must be butchered and eaten.
All Nuclear missiles must be launched at EVAC shelters.

That is all.

Currently enjoying the use of the circular saw. In terms of chainsaws, it’s the weakest out of all of them (wait, turns out the hedge trimmer is). It definitely lacks the punch of the chainsaw lajatang, but is a whole lot lighter and faster to use. It’s lack of accuracy is the same for all the other chainsaw weapons, but with my survivor’s close-range skills it doesn’t really matter.

Furthermore, it can be hooked up to a UPS unlike the chainsaw lajatang and combat chainsaw, so I don’t have to turn it off when smashing a lot of corpses and I don’t need to carry extra gasoline for extended fights.

With that in mind, I decided to take the plunge and make it the first diamond-coated weapon my survivor has. 2 bash and 71 cut when active, not bad at all. With Eskrima’s passive bonus to bashing damage, criticals can hit up to 150 on a hulk.

'course, other weapons are far more practical and do just as much or better DPS, but come on, spinning metal blades are freaking awesome.

[quote=“Azrad, post:13382, topic:47”]Currently enjoying the use of the circular saw. In terms of chainsaws, it’s the weakest out of all of them (wait, turns out the hedge trimmer is). It definitely lacks the punch of the chainsaw lajatang, but is a whole lot lighter and faster to use. It’s lack of accuracy is the same for all the other chainsaw weapons, but with my survivor’s close-range skills it doesn’t really matter.

Furthermore, it can be hooked up to a UPS unlike the chainsaw lajatang and combat chainsaw, so I don’t have to turn it off when smashing a lot of corpses and I don’t need to carry extra gasoline for extended fights.

With that in mind, I decided to take the plunge and make it the first diamond-coated weapon my survivor has. 2 bash and 71 cut when active, not bad at all. With Eskrima’s passive bonus to bashing damage, criticals can hit up to 150 on a hulk.

'course, other weapons are far more practical and do just as much or better DPS, but come on, spinning metal blades are freaking awesome.[/quote]
When turned on doesn’t it also have 60 butchering quality? This is mainly important if it is in any way possible to get hide from anything you butcher.

Ants are in fact blind (or just really nearsighted, can’t remember which).
Worker ants are also very non-agressive.

just the usual stuff, crater with golden object that had fire dancing around it.

In ascii, the fire is 5 while normal fire is 4.

This fire is greater than earthly fire.

edit: you can’t cook food with this fire.

It is not many, but happens to be the number of this year when I looked.

Oh no, you’ve created a new mandatory ‘only 1 kill per year’ ruleset for yourself. Essentially pacifist mode!

New goal: KILL COUNT: 20171231 by the end of year.

XD Well, back to trying to get a random survivor to survive long enough to experience some mid-late game content. Note to self: stop making stupid mistakes.

Current goal using a rando to try and get the road runner mutation.

hmm. Not seen that yet.

Lost one of my more recent playthroughs in the transition from OSX to Linux mint.

Found another artifact in the field… two of them. One summons bugs and recharges with pain - already have that, though the first one summons bugs and causes pain while recharging via time.

The other artifact found provides +4 to perception in exchange for random teleporting occasionally… and I already have one of that with the exact same effects. Different names; new one is a moving pin while the old one is a whispering crescent.

Total of +8 to perception… not bad at all, though the random teleport is annoying and I’m somewhat worried about teleporting into a wall and dying.

[quote=“Azrad, post:13393, topic:47”]Found another artifact in the field… two of them. One summons bugs and recharges with pain - already have that, though the first one summons bugs and causes pain while recharging via time.

The other artifact found provides +4 to perception in exchange for random teleporting occasionally… and I already have one of that with the exact same effects. Different names; new one is a moving pin while the old one is a whispering crescent.

Total of +8 to perception… not bad at all, though the random teleport is annoying and I’m somewhat worried about teleporting into a wall and dying.[/quote]
Don’t you get killed if you also teleport into a mob? If so I would recommend removing it if you intend to either fight large hordes or go underground.
Actually what would happen if you were to get teleported out of your vehicle while you are driving?

Found a book with recipes for tank ammo. Was wondering what electric primers were for… anyway, not as crazy powerful as the factory-made tank ammo. Chain gun ammo is tempting, though.

Went back to the spot where feral hunters blew one of my trunk frame last recon, to pick up the essentials (jackhammer, Swords of The Samurais,Rivtech binder and healthy amount of tinned food).
Found an eyebot, a police bot and a riot control bot bashing on a little crowd of Z’ s, right on my pile o’stuff.

And so began, the Battle of the Busted Trunk.

Having no electric-proof weapon, i resorted to the Remington to fire at the bots. It worked not so badly, despite aiming time for proper chances to hit (they were focused on Zs, story might have been different otherwise).

Did we have a patch on the firearms skill recently ?

Define recently.

Spent all my playtime today trying to make it in with the tried and true “drop the soap and run” method for Really Bad Day. I’ll have to pick up my most successful attempt–incidentally, #30, so my char’s name has XXX in it, which is clearly the source of the good luck–tomorrow, but we’re on hour 18 with a machete and heap of good equipment but still frantically running with all body parts in red because I haven’t found any fucking first aid or antibiotics. I swear, if I don’t find them in the next six hours . . .

Less than five days ?

Less than five days ?[/quote]

nah

e: I didn’t see anything in the last week on git’s pulse about this but other people are mentioning craziness with low skill gun use.