Now there is a prompt saying how low is your chance of improving the item. It informs you with objective numbers that you have 0.0% of improving that t-shirt and are just practicing sewing on it. What other warning is necessary? Periodic “you are practicing sewing, you won’t reinforce that thing, your skill is too low, stop wasting time”? An expected time to achieve the goal with expected thread consumption?
There are lots of time wasting activities in DDA. Crafting leather gear, reading books by inadequate light, butchering every zombie slaughtered, grinding survival by lighting a piece of wood in the water, dismantling rags, digging with a pickaxe, crafting hardtacks, etc.
Trying to get through the game without figuring out that sometimes you have to let go will not go well.