What's Happening in YOUR Randomly-generated Apocalypse?

So today I learned that apparently a boomer exploding causes damage to the enviornment.

I grabbed a hatchback with a yellow gas tank and stopped outside a pawn shop. I went to the back of the car to check if I was leaking terminal amounts of gas, since it was dark and I have no flashlight. a boomer was there, and I beat it to death. It explodes all over me, the hatchback’s tank explodes, and Fire fell from the sky as I died a magenta death.

Its was easily one of the better deaths Ive had. Not even mad.

[quote=“iceball3, post:11180, topic:47”][quote=“Random_dragon, post:11171, topic:47”]And yet for every long string you get from that, you get 2 sheets, each yielding 19-20 rags. So rags are still the more readily-available source of thread even by that logic. ._.[/quote]But at this point, the argument is pointless. You have enough string, thus, enough thread, right? :v
The question is whether you have enough thread, not whether rags are a better way of getting it.
If anything, rags taking so long to take apart while being so common is exactly what makes their quantity of occurrence rather pointless when considering it’s viability as a thread source. String and rope (you can get string from smashing seatbelts out of wrecked cars, did you know?) are your best ways to do it because they’re readily available, and easy to disassemble.[/quote]

I’ve yet to see a sane reason why the rag dismantle time shouldn’t be reduced by a moderate amount. :V

because have you ever tried to dismantle a rag irl?

Go take some braided string and try. even lengths of artifical line is mostly easy. Then go try to unraval a piece of old towel. If you really want, you can try cutting it up like a real survivor?

Which is why I said reduce the time taken, not make it trivial. Either way, that answer runs into the point that I continue to make: when adding an element of realism, does it CONTRIBUTE to gameplay, or does it DETRACT from it?

I’d say that it[quote=“Random_dragon, post:11184, topic:47”]CONTRIBUTE[/quote]
s to the gameplay. It presents a last-resort option, in case you’re out of other sources; for example, you’re doing a wilderness start, you don’t have enough survival to get sinew, your coat’s torn, you have an empty sewing kit, a knife, and you can cut up your socks or underwear or something for the rags, which you can make into thread. But it’ll cost you more time than if you’d just brought thread or came with the survival skill required to get sinew.

Last-resort options should have drawbacks, rather than being the baseline from which everything else is improved from.

You know what would be nice? if you didnt drop your gallon of cheap wine just becaue you picked up an extra nail.

Or at least if I could somehow ensure anything else was dropped but the lifeblood of my strats. Without wine/booze I cant level up skills, and when the game force drops it and I dont notice because Im a little busy not dying, its annoying. Because now I have a whole day to watch paint dry in the basement of a house. Just a PDA, 600 batteries, a loaded wooden needle, a copy of under the hood, 100 rags, and debilitating withdrawls because the game dropped my wine.

Im real tempted to debug in a bottle of whiskey. Cuz thats 16 hours WASTED. Worse, its 16 hours of hallucinations, which means I have to sit there and watch the game spam hallucination cancell requests. Cant even go afk

Compared to how much time it consumes though, I’m not so sure. It makes sense that it take longer than unraveling string, yes. But the question is how much longer is needed for the sake of game balance, and at what point it simply makes it unnecessary realism that serves only to annoy the player.

I am currently aimlessly driving around trying to find food while I carry around an endless supply of unhealthy drinks.
Fun!

So I used that character/vehicle transfer utility to transfer MMR and the Solar Roller VI to a new world. I also got pisskop’s rebalancing mod and updated to the latest experimental.

Rabble rabble NPC told me to fetch an American flag rabble rabble rabble nearby town rabble rabble ZOMBIES rabble rabble FOUGHT FOR HOURS rabble rabble HUGE PILE OF CORPSES rabble rabble FUCKING ZOMBIE LORDS REVIVING EACH OTHER rabble rabble rabble rabble ACID ZOMBIES rabble rabble NEARLY MELTED MY LEGS OFF rabble BLOBS EVERYWHERE rabble rabble TELEPORTATION CBM rabble TELEFRAGGING rabble rabble TELEGLOW BLINDED ME rabble rabble rabble rabble ALL FUCKING DAY rabble rabble A THOUSAND MORE KILLS rabble rabble ONLY MADE IT FOUR BLOCKS rabble rabble rabble rabble ZOMBIES FOLLOWED ME AROUND UNDERGROUND rabble rabble rabble HOUSE BURNED DOWN rabble CORPSES EVERYWHERE rabble FUCK EVERYTHING.

I’m really liking this new 2.5 spawn rate.

So the blobs are too much. :v

Ima take that out.

They aren’t too much, they’re just annoying. They don’t add anything.

Your only hope is you see whether MMR can survive setting up a mininuke better than the enemies can. ;w;

They add (ノ ◕Д◕)ノ*:・゚✧ lore ✧・゚:*? Either way. I was concerned about that, and Ive removed the blobsplit deathfunction.

= = = = =

Umm to contribuite, Im pretty happy with the overall early-early game spawns, witha few exception. Fungal survivors too dodgy.

I started in my house, and when I smashed a window for a stick to smash the fridge with I saw a firetruck beckoning me. Inside, it relinquished its flamesuit, fireaxe, belt, and gloves. So for the price of a few bites Ive got that.

Much more death, of me. Mi-go seem to like spawning outside my shelter of late.

found a strangely infested military outpost running full of chuds , bandits/hostages , ants and a bunch more crazy things.

and then i found this going upstairs

a bed full of clown suits

Maybe I wrong, but for such a cases there is dangerous pickup option in the settings.

I’m not as lucky as this (and I have no welder yet) but I put working wheels on the electric sports car and drove it to my shelter. I also dismantled a solar car only to realize I need a welder to put those parts on the scooter or the humvee.

Had a crappy end to a relatively good morning.

So I wandered around town on D1, just the midnight air, my bare feet, and no luck finding a not-zombie infested running car. I didnt do too bad, found a nail gun and made a crowbar. Though a suprise cougar did bleed my chest and wouldnt you know it but I couldnt find a single rag, and the drunk didnt exactly have antthing I could cut up so most of my torso bleed out.

Then suddenly The stupid-as-sin Thriller creature. I took the time offered by it converting every spawn to dancers and sucking them in to loot a fire station for an axe. And found a police car by what used to be a 2urret roadblock. Driving off from town, I originally tried to park the car on the outskirts and fort up in a house. A smoker and zchild were all that were stopping me, so I found a nice bush and lit it on fire. The smokers smoke enveloped me, and when it cleared 10 dancers had followed me.

You know, I suspect that they are set to follow you. in order to troll you. ‘Joke’ monster my ass, im fairly certian theres a good element of troll to the thing.
The frequency of them has spiked, from ‘Ive never seen on before the 0.C experientals’ to ‘5 times in the past 2 months, all with character less than a week old’.

I read somewhere that joke monsters are supposed to be rare, and not something that disrupts the entire game. Except here we have highly destructive creatures who barrel in a straight line. And when the thriller is not around they have a good chance of attacking in a relatively normal fashion. Except they dont do much damage and REGEN50. I cant even find the code that governs the thrillers spawning. So is it so old its a part of some other code or what?

I wouldnt mind the damn things if I had a reasonable shot of killing them anytime soon. As it stands I cant run a car through the horde of massive bodies to get him, and even if I did Im uncertain of my survival after for obvious reasons. Same with pipe bombs or molotovs. Maybe like lava? But still. Its like a fuck you to the player. I swear, if I leave town and that crap follows me to other towns Ill just blacklist the dancers and be done with the stupid thing. Couldnt even spring for force-genning a ‘tomb’ he comes from or a cinema he walks out of, or a graveyard for him, hunh?

Anywho, after getting trolled out of town, I was still hallucinating. Which means that I cant trust all the critter reports. But I took to stepping out of my car to get my XP for hitting the things. Turns out a zombie brute wasnt fake, nor was the suddenly 20 zombies that followed in his wake. I left the car on because the battery is turds and gas is pretty easy to get, frankly.

So, after I got launched into my windshield, I ran him over and fled. And now Im really butthurt about the whole stupid thing, and have an infected leg. Since I cant see any doctor/phara/hospital/vet around anywhere Ive got to spend tim on that too. :v

Got a fuckload of clean water thanks to Notifier’s lovely survivor’s RV, plus a jerrycan to haul it back to my shelter. And now…The Grindening, to boost my tailoring.

EDIT: Yeesh, there’s a shocker brute and necromancer in this survivor…emcampment. The typo imps claim another victim.

EDIT 2: And a HULK? Aw hell.

EDIT 3: Well that hurt like hell.

Screenshot:

EDIT 4: Need my NPC to teach me stuff. And…oh joy. Upon recruiting her, the dog is now attacking her. Stupid mutt.

EDIT 5: STUPID DOG. It’s now attacking me even in hunter mode. Displacing it too many times seems to aggro it further. Had to lure it into the basement then shut it in.

So, after an unfortunate incident involving the realization that wandering zombies will hone in on your car because screw you, I died

This next guy found a rapier in a mansion, and a crossbow as well. I afixed a bayonet to the crossbow, and use the rapier for heavier targets. Against animals I can hit and regular zoms the bayonet attack is more than adequate. Ive been practicing my archery on fungal zombies, and can crit fairly often now with the crossbow. Since I dont need to fletch the bolts I have a ready supply.

It was fungus v zoms down below in starter town. I drove in a convoluted path to a hamelet with a school, and as one might expect all my little hopes and dreams have more or less been solved with a raid. Smart PK, though, went in through the back while the ants assaulted the front. The crossbow can pierce ant hide easily, although its risky to try against soldiers.

Im seeing fungal survivors at day 4 and other restricted starter dudads at day 7 now. Ive got my mechanics up and tailoring up and must say I am dissapoint that they decided to hardcap the fortifying/refitting process. Id expect a small chance of success, not a middle finger. Though admittedly now that it straight up tells me how much of a chance I have for success I guess there isnt too too much to complain about.

Tailoring is still useful for being able to make all the things, idk what some might say. and a person like me who blacklists survivor crap as op uses more civilian stuff. I dont think I like that nonarmor can be so easily damaged, but the light-moderate combat Ive faced thus far isnt too rough.

I must say I rather like the rapier. Im not terribly fond of swords, in part because they are considered the most powerful things in the game, but the rapier is a piercing sword, and hey.