Testing out the power of the thundergun. Seems fairly decent, though the range kind of makes it risky as firing it at four tiles away or less will damage the vehicle it’s set on. Shot is useless as it’s max range is 3 plus an extra one by the thundergun. So it’s either slugs or flechettes. It can also burst fire, and with trigger happy as a trait this happens fairly often during single fire mode. Burst fire will kill a lot of nearby zombies dead, but if you’re not careful in positioning the thing it’ll shred the vehicle frames real quick, especially the foldable sheet.
The shrapnel seems to do the most damage, it seems, as I tested the potency of it by spawning a shoggoth and a tank drone. A single shot dealt less than 100 damage to each, but the explosion and shrapnel from the shot seems to have killed them before the second shot of burst fire happened.
Gonna try to level up launchers skill though, so the shots from the thundergun will be more potent.
Blunderbuss slugs and flechettes are quick to craft, in any case. Both require 16 gunpowder, and either a scrap metal or a glass shard, which takes 30 seconds to make. 20 ammo takes ten minutes, and 1000 ammo (one shot is equals one volume) takes 16k gunpowder and 1k glass/scrap, and takes less than a day to do, so as long as I have spare gun ammo to disassemble thundergun ammo can be quickly crafted.