What's Happening in YOUR Randomly-generated Apocalypse?

You called?

You called?[/quote]

Why yes, we did summon a snack. o3o

EDIT:

I’ve cleared out the remaining revenants and mi-gos in the main section of the underground temple. And found a bounty of athames and essence in the southwest room. Consecrating them will yield a glorious bounty.

Screenshot:

Oh wow. These item placement rates seem a bit wonky. Oh well. Got way more Sanguine Codices than I’ll ever need, along with History of Alchemy and To Master the Unknown.

Only room left to clear is the summoning room…I don’t think I’m ready just yet.

@randomdragon

You should totally just do what I did. Strap 4 holsters to your body and load them up with .44 revolvers. Then run in there guns blazing with an M416 in hand. Unload, throw your gun, and draw-fire the next one until you run out of bullet!

so be a pirate then?

@evilexecutive Your ‘throw the gun’ tactic is hilarious, I still can’t believe you toss your weapons. Did you ever find the dragon? Or an ogre. I have yet to see an ogre, something wonky with cave spawn rates. How are the power levels on the monsters? I’ve made some adjustments to the spawn rates and am making progress on drops, I’ll be doing a beta release soon to get opinions while I work on some overmap specials to replace random spawns.

[quote=“evilexecutive, post:10783, topic:47”]@randomdragon

You should totally just do what I did. Strap 4 holsters to your body and load them up with .44 revolvers. Then run in there guns blazing with an M416 in hand. Unload, throw your gun, and draw-fire the next one until you run out of bullet![/quote]
only 4 holsters? why not 6 and 2 scabads and 2 sheaths (and one utility belt with integrated sheath) like i do? you do not need to reload guns and pickup throwing knifes and swords often in combat (katana is realy nice throwing weapon

throw something at them, rock should be enought

[quote=“evilexecutive, post:10783, topic:47”]@randomdragon

You should totally just do what I did. Strap 4 holsters to your body and load them up with .44 revolvers. Then run in there guns blazing with an M416 in hand. Unload, throw your gun, and draw-fire the next one until you run out of bullet![/quote]

Ah, but I need more guns for that. o3o

I might see whether the hammer of the hunter can stun something that big and nasty with its flash ability.

So peaceful. Pretty much cleared the upper section of the city with a rain of steel rails. Picking through the intact remains in the streets and all the buildings surrounding my warpath. Had a flashlight on at night, and slept in the bed of a half destroyed house with the latter not being interrupted by zombie attack. The few zombies remaining were half dead dogs and tough zombies… so far, less than 20 have been encountered. Most of them were survivors because they died first from collapsing houses, away from the sight of the hypervelocity driver.

So it’s pretty much almost a ghost city.

one day we will be able to set Wanderer Spawn Noise Threshold, Wanderer Spawn Delay, and Wanderer Spawn Average Wave Density.

Hmmm. Interesting. I debugged a thundergun to test it out, since I was getting impatient.

Main problem is the range. I realized that the thundergun, much like the hypervelocity driver, has an explosion splash followed by shrapnel. It uses blunderbuss shots, which if you have enough gunpowder, is real easy to craft. Shots have too small a range, and even if you fire from the maximum range you’ll get caught in the blast.

Now the interesting part. Slugs and flechettes can be fired from the max range and that just about puts you a tile away from the blast range, so you can probably shoot things without getting caught in the blast and damaging the frame where the gun is mounted on.

Due to the launcher skill of my survivor, damage isn’t as high as the hypervelocity driver which uses rifles skill. However, after a few test shots on a hulk corpse it managed to do what the driver couldn’t: vaporize the corpse. It took several shots, but it worked.

By combining the shockwave generator bionic, I can probably push zombies away so they get placed in the max range of the thundergun so they can get vaporized.

Need to increase launchers skill more to maximize damage. It’s currently at 10, and I wonder how high it’ll go if I get it close to the level 28 rifle skill of my survivor.

Melee really doesn’t feel viable when there’s corrosive zombies around. Went to a basement, corrosive melted legs off (again), and the survivor zombies took a lot of shots which almost turned fatal if not for the shockwave generator. My survivor then spent three days exploring the city with two broken legs. Looting trip is already done, so she’ll be paying a visit to the hospital near the base for a round with Mr. stem cell.

I lost count the amount of times her legs melted off.

Hmmm. Still, after some testing, a double layer of turnout trousers, and a pair of turnout boots/survivor wetsuit boots is enough to ward off acid damage on the legs. It still asks you if you’re really gonna step on pools of acid, but it deals no damage. Only having one turnout trousers will still do damage, though… basically it seems that you need at least 6 points or more in acid protection to avoid all damage.

Recently found a broadsword and a medieval martial arts book, made it’s corresponding scabbard and thought of a coolio new ‘profession’ for the char. creation.

Basically a deserter from a guard post, think Game of Thrones Night’s Watch.

I’m thinking it’ll have pretty much the same disadvantages as the churl, but just with better equipment and combat training.

Starts off with medieval martial arts, a broadsword in a scabbard, wool socks, armored leather boots, loincloth, long-sleeved shirt, tunic, light protection like a leather vest, leather armor gauntlets with some glove lining, pants/breeches, and a fur cloak.

The skills also include 2 archery, cutting weapons, melee, and dodging; Nothing else.

Day 5.

I planned to go city looting last night, but I went to the waste dump before dusk fell to pick up the wrench now that it’s more usable. Then it turned out I miscalculated the time and decided to go exploring in the night since I was by the northern town and the outskirts are all looted or too dangerous to go in (church).
The road to the north that I barely spotted in the day led to an electric car in a drivable condition, a bicycle, and a humvee slightly north. At the end, there was a minefield, so I went back riding/dragging the bicycle back. On the way, I ran across some dead drug dealers. One of them had an electrohack :slight_smile:

Im having a crisis. I expanded my Luci to 6 wide, providing 4 tiles by 5 plus a 6th of scoops to play with; and 2 stowboards and 2 hatches.

What do storage?

-Ive got the driver’s seat where a blanket and repair kits are. And a loaded Sawed off.
-In the hatch to the left, there’s all the cash cards, spare weapons, and an emergency filter mask.
-In the stow board behind that I have rubber hose, a jerrycan, wrench, hacksaw, toolbow, screwdriver, welding googles, duct tape, nails, thread, batteries, all the goodies of that sort.
-In the Tile directly behind the drivers seat is either going a Kitchen buddy or storage of some kind. Maybe new med spot? Or empty bottle spot? Wood and pipe storage spot?
-In the tile behind that is the guns, ammo, and ammoy-bits like casings and some explosives.
-The tile behind that is chemicals
-The tile behind that is nonperishable food storage, to include booze and drinks as well as any non-poweder/non-seasonings.

On the right side of the car:
-Current medicine storage
-Chemistry lab and pots/pans/salt
-Clothing storage
-Car parts storage
-Electronics storage

There are several new floorboxes to store things in too.

What do?

Looks like it’s time to make a stationary warehouse!

The end result

I still need a kitchen buddy, but Im using a water purifier in its place. With that and small water tanks to collect rain its pretty much a base without a bed.

Im running low on perishable food, but Ive stockpiled at least 100 pieces of preped meat and aspic already.

As soon as I find a good source of diesel Im swapping over. I have 8.xx mechanics, so a second engine isnt out of the question, and I havent fired up the 3 turrets once. Each has 150-300 rounds in them, and the three utilize 2 different rounds, those 50cal balls and the .223 rounds for rifles. Its the latter that I find myself regreting, since rifles use those too.


pedit:

Rebut broke my arm, and it took 3 days to heal. When the mending did begin, it took just 8 hours to fix it due to my high health and fast healer trait.

Im also going down Lizard Lane. Not ashamed. But I did enjoy how I was subsequently unable to weild the awl pike. I took out the steel spear and pokeded a few bio-ops down below.

New game, I had to make a new type of character as I was getting tired of the same old crap I was doing. Started as a Special Ops guy in a helicopter crash. I started working my way around the outskirts of a nearby city, killing a few Z’s with my kukri but mostly just trying to find some basic gear when I stumbled across a new house set up with a reading room. I decided that’d be a lovely place to make a starting base and started furnishing it, using the fireplace at night to read. Currently holed up with a broken leg, venturing out on occasion although that’s going to have to stop until my leg heals since I’m out of ammunition(which is primarily what I was scavenging for). I’ve got water, a weeks worth of food or so, and I can venture out if I really need to at night. I keep running into Shady zombies or whatever they are called, but they seem to be pretty easy to kill, are they just harder to see at night or something?

The only gun basement I’ve found so far was a huge disappointment, the person who lived there may have been the world’s worst prepper. Tons of guns, tons of melee weapons, and one stack of .22LR ammunition… with no guns that use .22LR present. I did manage to find some birdshot and I have a few shotguns at home though, so I may start carrying one around in case of a sketchy NPC encounter. Mostly want my leg healed up so I can get back to actively acquiring stuff and not just living through daily routine.

I kind of like the new tailoring for what it’s worth, it makes thread a real resource and my skill seems to be going up at a much more decent pace.

This character is doing much better than my characters yesterday, literally every one of whom died before day 3. I’m around a month in and going strong. Made a basic van out of a flatbed truck, so now I have basically unlimited welding, chemistry, and cooking capabilities. I also managed to luck out and found an atomic lamp pretty early on, so I don’t have to worry about lighting issues, either. Since I found a Swiss Army Knife in the driver’s seat of some car, weight is much less of a problem, as well; until now, I’ve carried around an entire toolbox with me, but now I can just bring the knife and a hatchet in my firefighter’s belt.

My melee skills are now sufficient that I kill almost everything using a crowbar. I’ve melee’d two regular brutes to the ground with nothing but the thing. Made myself an AEC suit, too, using loot from a hazardous waste sarcophagus and a cut-up MBR vest. Can’t possibly be comfortable in there but I’m practically invincible.

Never heard of these. They added in the newest experimental or something?