What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“eternalflame, post:10757, topic:47”]Simple flamethrowers are happening. All of my survivors recently run into some asshole carrying one. They want me to GTFO, but there really is no way to do so before they turn hostile. The one time I actually had thermal dissipation installed already, I lost so much of my gear, along with three crippled limbs, I just quit.

What is your solution to overly enthusiastic pyromaniac NPCs? The best I can think of is getting lucky enough to find some really high end gun before I run into one of these.[/quote]

Early on, keeping some distance away from them works. And running. If your survivor has a lighter you probably could try to lure him into a forest and smoke the place. A simple flamethrower doesn’t have a lot of range so you can talk to the NPC outside the max range of the flamethrower to see if they’re hostile or not. With some effort you can probably pelt them with rocks.

Having way too much fun with the hypervelocity driver bicycle.

While driving it, I encountered a small horde on the open fields. Solution: use hydraulic muscles so I can pedal the bike at 30-50 mph without stamina drain, circle around the horde while raining steel rail death upon the zeds until the field is a puddle of gore.

Is your shoggoth housetrained? What sort of lovecraftian horrordump does it leave behind? Does it take aeons to walk and/or clean after? Does it ever fight with the eye, and if so, is it as awesome as I think it would be?

It doesn’t leave any - it absorbs everything back.

At this point, after clearing out several streets in the city I’m raiding, my survivor can walk around in broad daylight (or at night with a flashlight, even) and at worst the only thing that’ll happen is one or two zombies I forgot to mop up trying to rush my survivor.

Been a little more daring with the hypervelocity driver bicycle. Instead of shooting at stuff mostly while standing still, I’m now trying to shoot at stuff while moving around. I’ll basically circle around streets while firing at zeds on the road or sidewalk. At this point I learned that the shockwave generator comes in real handy as it can swat away zeds that’s in the unsafe range of the hypervelocity driver and push them to a safe enough range.

It doesn’t leave any - it absorbs everything back.[/quote]

Even better, it doesn’t need a litterbox. o3o

It’s morning, Spring Day 1. It’s been 4 years.

This year, I got my first NPC companion (I play on 0.01 spawn, they’ve been even more rare than usual, and the only other 3 I’ve seen have been hostile), I did the entire refugee center and ranch quest line, and I attempted the vault quest line, but that lagged horribly (I play on 5X spawn with z-levels on) and then crashed, so I lost my progress underground (after wading through literally over 1000 irradiated wanderers…), so I gave up on that for now.

I did find a light power armor helmet and a power armor hauling frame, so I suppose I’ll give that a go this year (assuming a light helmet will work with a regular or heavy suit - I’ve got a couple of heavies and at least 6 or 7 regulars, not counting about that many more I didn’t bother to pick up).

I made diamond broadsword and wakizashi this year, and I have fencing and Niten Ichi-ryu, and I find them both quite useful. When I want to wade through a horde, Niten is my friend. When I want to butcher afterwards, fencing is the way to go - other than electrical/acidic/bashing type (brutes/hulks), I can ignore incoming zombies and let them kill themselves on my fencing blade while I happily butcher away. Very nice.

I returned “home” early on the last day of winter and dropped off my current piles of loot. I have a Port-o-Cart (folding cart with superalloy coating), a Port-o-Bike (folding bike/electric bike with a couple of solar panels and superalloy coating), and the ArmoredMeCarrier that I run around in (turrets, upgraded solar panels, utilities, the works, completely covered with military composite). As my final milestone for a certain thingy, I’m going to start on the ArmoredEverybodyCarrier, a supersized version that has all the same capabilities, plus at least a dozen laser turrets and enough seats for every friendly NPC I’ve found so far. Should be quite the monster.

I filled a 55 gallon drum with protein shake this year. I have enough protein powder to fill at least 2 more, so come summer time this coming year, I’ll plant enough fruit (I have hundreds each of blackberry, blueberry, and strawberry seeds) to do so, just because I can. If you’re hungry and thirsty, come to my place! But only if you’re both, OK? Heh.

I also killed the thriller and associated dancer/hulks that were in the nearest town to my start since the very beginning (found them the first summer), but the game crashed later before I had saved, so I might redo that this year, too.

I still want to find the elf-a book and a portal generator.

Im pretty sure i found some sort of survivor cult, to bad they all got zombiefied. Two basements on the same street, i now have some pretty sweet gear thanks to them and a load of ammo. Found another spider basement, though i think ill wait to tackle this one until i have my vehicle set up with a better kitchen, that way im not burning through batteries for my 3 dehydrators. I found a mini atomic tank around the street corner, its out of plutonium cells but im going to try and drive it home on its battery power, its got enough plating on it to finish my current vehicle plus the expansions i had planned for it and another browning and 120mm. Life it good so far. The city is huge, i found a road map, the city takes up 3 whole map pages, as long as the canned goods hold out i can live off this town for the rest of my life, unless i get bored and start wanting to do some major exploration.

And one of my stupid npcs jumped infront of the tank and got squished… save scummed on account of npc stupidity and i dont think the tank is there any more… damn it.

NPC < TANK

Deoxy finding a naturally spawning Thriller

Wow, yea that’s pretty damn rare in my experience. I have never actually witnessed a Thriller before, but I have seen a Shia Labeouf. Man it terrified me though, because I was walking on foot through a fucking huge forest between my Dorf Fortress and a Hema camp on the other side of the world… And suddenly the game just started displaying the lyrics to that song.

I thought it was my schizophrenia, but NOPE. SUDDENLY A MAN SPRINTS OUT AT ME WITH A KNIFE.

After killing him as easily as one would any other zombie, I was kinda dissapointed that he didn’t drop anything. That was way back in ~2013. It’s 2016 now, and I’ve never seen him ever again. Whatever happened to that guy? Did he get commented out of the game? I still see him in the list of monsters that can spawn, but that’s about it…

Yeah, I’ve only seen the thriller one other time, and I was doing a “really bad day” start… it was actually really nice, because I could escape the town, since so many of the zombies were dancers. Never killed it before, though - dancers butchering like hulks (and being so hard to kill) made getting to the thriller REALLY hard on that run, and I was still pretty new at the game then.

Contemplating building a ‘Housecar’, or a vehicle largely designed to be immobile and lived in instead of a house. I may add walls around it, but its primarily going to be cheaper to build than concrete. And easier to repair and re-arrange. And I can add all the touches of a car whereas the concrete cant have that.

Yup. Gonna be funzies.

[quote=“pisskop, post:10773, topic:47”]Contemplating building a ‘Housecar’, or a vehicle largely designed to be immobile and lived in instead of a house. I may add walls around it, but its primarily going to be cheaper to build than concrete. And easier to repair and re-arrange. And I can add all the touches of a car whereas the concrete cant have that.

Yup. Gonna be funzies.[/quote]You can also build hybrids of vehicles and buildings if you want for the touches involved. For instance, I’m thinking of having a vehicle that is to be built in a gap in a wall of a building, so it can connect to a solar array outdoors while also being connected to indoor appliances. Or construct a normal wooden door where a vehicle door would be, as to not waste turns trying to traverse it.

im concerned about leaking scent if I do that though. Do you know if it stays in?

And lessso Im curious of Zmen will path to the vehicle sections for some reason (either they are weaker or they let smell out, or w.e.)

[quote=“iceball3, post:10774, topic:47”][quote=“pisskop, post:10773, topic:47”]Contemplating building a ‘Housecar’, or a vehicle largely designed to be immobile and lived in instead of a house. I may add walls around it, but its primarily going to be cheaper to build than concrete. And easier to repair and re-arrange. And I can add all the touches of a car whereas the concrete cant have that.

Yup. Gonna be funzies.[/quote]You can also build hybrids of vehicles and buildings if you want for the touches involved. For instance, I’m thinking of having a vehicle that is to be built in a gap in a wall of a building, so it can connect to a solar array outdoors while also being connected to indoor appliances. Or construct a normal wooden door where a vehicle door would be, as to not waste turns trying to traverse it.[/quote]

Yeah, that’s absolutely true - when one of the NPCs that spawns on the ranch as you do the quests had a flamethrower and managed to set the barn on fire killing a giant fly, I put the fire out (after making sure the NPC with the flamethrower DIED in that fire first so he wouldn’t kill them all later), then replaced the front wall of the barn with a long “vehicle”, since that was SO SO SO much faster and easier than rebuilding walls.

Now, it’s not nearly as STRONG as log wall or concrete construction, either, but it blocks line of sight just fine.

(Oddly enough, apparently, there’s a barber that eventually spawns now, and it spawned at a DIFFERENT ranch, outside of the areas I had explored - I’m guessing it tried to spawn somewhere that had burned, so it found a different one. I only know because I happened to be scrolling that direction on the map, and it revealed a little 3x3 area there, with the little pink @ blinking.)

Back on the general topic of this thread, I used my fancy new stabilized portal to bring back a LOT of parts in one trip. How many parts? Completely dissassembled 8+ military vehicles… humvees, military trucks, APCs, and one LIGHT TANK, and I brought back ALL of the military composite, steel plates, heavy frames, steel frames, and engines (and some other stuff). There were over 250 heavy frames… heh.

My current vehicle is named the ArmoredMeCarrier - the one I’m about to build will be called the ArmoredEverybodyCarrier. I’m going to have enough seats for every static NPC I’ve found, plus the 3 dynamic NPCs that have joined me.

Oh, and I’ve been collecting cargo carriers, and I think I’ll have enough to each seat to have a dedicated cargo carrier - a semi trailer has 32 all by itself, for instance. I brought back about 40 cargo carriers on that same parts run, and I already had a small stash of extras…

FFS, why the hell are manhacks so killer? I was on Day 2 when I bumped into a zombie scientist, who let about five manhacks out of his coat. Dead in a couple of minutes with those things around.

If you cant hit them in melee and you dont have a gun (I dont think slings and bows are going to cut it), you should flee. Get inside a house to lose them if you can or into your vehicle if in the country. Cut through forests if you cant do anything else; and try to get wildlife to attack them if nothing else.

Manhacks are weak individually but will wear you down if you dont stop them.

But they move faster than I can run, and zombie scientists tend to occur in open fields. :v

Its YASD syndrome >.<

Sometimes the cards are impossible to overcome.


pedit: For my own, I just raided an electronics store. The monster evo is admittedly a little intimidating. It seems that every other Zman is some kind of toptiered critter and my survivor is only lvl 4 combat skills. Im not quite sure what it would be at if he wasn’t a slow learner, but hes having trouble putting down the corrosive Zmen; my real weakness.

Acid zoms have always been my weakness.

But, nonetheless, I raided a school 2 nights ago, drove directly through a northern city the yesterday, and with this I will be ready for manhacks and welder’s rigs. Food is plentiful since there’s swamps nearby and 3 ant colonies in close proximity north of that.