Make it the RV of doom. Strap some wheels on it and some RV parts and take out all the seats.
Gave a test run to the kinda portable hypervelocity driver. Kinda portable since I tried using as few parts as possible and storing them in the Sluggernaut’s cargo container and setting the vehicle up out on the field.
Basically a bike-like vehicle. Foldable seat and foot pedals up front, as well as the chassis and the hypervelocity driver. Back tile has a cargo container carrying spare steel rails. There’s two full storage batteries, usually attached to the Sluggernaut to provide the energy required to fire the driver.
Can be fired while driving, but pretty much all the time the hypervelocity driver is fired while not moving, but it does help to be able to drive immediately in case of a corrosive zombie getting a hit in.
So far, the driver continues to prove it’s horde-clearing powers. Hulks are pretty much the only zombie that can’t be vaporized by its shots, while the rest are vaporized about 80 percent of the time. Further shots on tiles near the corpse will most likely destroy the corpse.
On this test run, about 400 zeds have fallen, and I only have to butcher about 10-20 of those which are hulks. I generally start firing when the zombies are 15 tiles away. Max range of the driver is 60, but I prefer the zeds to be closer to make sure they’re gone upon impact. Due to this, pedaling away becomes required at times if there are smoker zeds in the area. The explosion and shrapnel doesn’t do much hp damage to them, and for those zeds I fire several shots in the smoke and hope they get killed. Storage batteries are about half-drained.
I recently met a goal of finding robots for fun and profit, a RM51 battle rifle, and rarest of all, a pasta extruder.
Wow. Going right up the ranks in your first three kills. o3o
I’ve found several pasta extruders for every power armor helmet I’ve ever found. Actually found a light power armor helmet, recently (first PA helmet of any kind this game), in a wasp house… along with power armor and heavy power armor.
Currently, I’m pretty frustrated - took a couple of days off from playing. I’ve never followed the irradiated wanderer town quest line, and I thought I’d give it a try, since I had finished the ranch stuff (kudos on the expansions there, by the way).
Hmm, spoilers, I guess:
I experienced a pretty severe slowdown once I came in to town, but I patiently played through, got in the sewers, got through that, found the way down into the vault, waded though literally over 1000 irradiated wanderers (I checked the kill count), found a tank drone, kept exploring, tried to Probability Travel through a locked door… CRASH. Hadn’t even found the supposed NPCs down there, yet. That was several hours of playtime (at the reduced play speed from so many monsters across all the z-levels), and I just don’t think I’ve got it in me to do it again, at least for a while.
Ah, the value of savescumming. Or at the very least, saving more often. XP
I definitely agree with Random_dragon, Deoxy. You could seriously benefit from judicious application of the Quicksave button.
Yeah. I got quicksave set at F1. It happens so many times that I’m sure pretty much every game crash I’ve had is from not quicksaving. Exploring too many areas without saving always ends up with a game crash just when things are going good, while I end up with an hour or so of game time without a crash when I remember to quicksave every once in a while.
Anyways, 35k kills, hooray. Where the hypervelocity driver goes, death follows.
Setting the mountable hypervelocity driver on the drivers seat was a good move. My survivor will fire standing still, but if it looks like the zeds are getting a little too close I can backpedal away to safety. Not to mention that the driver can shoot while driving, so I can pretty much fire and back away at the same time more or less.
Also started trying this baby out during the night. Not as gung-ho as doing it in broad daylight, but the possibility of damage is pretty much reduced to nil - as shockers and corrosives can’t get close enough to shoot. Pretty much the only damage I took is when a shady zombie snuck up and I hit it at point blank range. Armor took a slight beating, and my legs continue to take most of the damage.
Started a game and I immediately found a mutagen flask in the basement of the first house I looted. Drank it cause why not and it gave me Genetically Unstable. 2 weeks later and I now have Robust Genetics which is slowly turning me into a slime mutant.
So far I have:
Robust Genetics
Genetically Unstable
Slimy
Dexterous
Smart
Disease and Poison Resistant
Radiogenic
Ugly
Very Thirsty and Very Fast Metabolism
Minor Radioactivity
High Night Vision
At some point I accidentally ate raw cockroach meat which has given me itchy veins and a cough which I haven’t quite figured out how to get rid of but the real difficulty is maintaining a food supply to deal with my metabolism. Just moved next to a swimming pool for the endless water. Going to also make all the aspic I possibly can with this as I have a metric f*** ton of bones lying around and getting meat isn’t too hard given all the forest that is nearby. Have a decent level 6 in unarmed combat and melee with Tiger Stance which is allowing me to clear hordes and murder bears for food. Going to try get my mechanics up but I get dehydrated reading a book but the pool should ease this issue.
I do believe what you have there is a terminal case of Murphy’s Law. XP
Current tactic of raiding towns is to first bring the hypervelocity driver bike and clear the streets. Park on an open road, and try to blast zeds away when they’re on the road, to minimize damage on surrounding buildings. If attacked by corrosive spit/shocker electricity, or if a smoker gets too close, pedal the bike to reposition. Best done during broad daylight so the entire crowd will move towards survivor.
Once done, bring a wheelbarrow and loot the area with barely any zombie attacks.
This pretty much destroys the possibility of finding loot on zombie corpses, though.
[quote=“Azrad, post:10752, topic:47”]Current tactic of raiding towns is to first bring the hypervelocity driver bike and clear the streets. Park on an open road, and try to blast zeds away when they’re on the road, to minimize damage on surrounding buildings. If attacked by corrosive spit/shocker electricity, or if a smoker gets too close, pedal the bike to reposition. Best done during broad daylight so the entire crowd will move towards survivor.
Once done, bring a wheelbarrow and loot the area with barely any zombie attacks.
This pretty much destroys the possibility of finding loot on zombie corpses, though.[/quote]
I do basically the same thing, just with a larger vehicle that’s solar powered and has a mounted A7. If there are enough zombies that they start getting back up before I can get around to butchering them all (or there are enough necromancers), I just back up a bit, draw them out further, then step out and dispose of the corpses with my fusion rifle (or stay in and dispose of the corpses with my turbolaster turret). Even hulk corpses are destroyed eventually, and the loot gets left back where I dropped them the first time.
Hulk corpses are probably the only thing so far to withstand the blasts from the hypervelocity driver. Their corpses get damaged, but not enough to pulp them so I gotta do it myself. Any loot they drop is destroyed outright, except for the metal chunks that cars drop since they’re pretty much in the line of fire most of the time.
The buildings are easy pickings though. Just wish that there’s a means to auto-clean the rubble instead of examining every tile with them. That’ll make looting a whole lot easier - though with the current tactic it’s relatively easy now since after clearing the streets the surrounding buildings are smooth sailing most of the time.
That said, it takes a little over two game weeks to forge 2k steel rails - which is more or less enough to clear a decent chunk of a city. If I use the ripper and make serrated discs instead, crafting time will be smaller and ammo can be reused. It’s powerful enough to one-shot many enemies, but it has a lower chance to gib zombies upon killing them, and blasting away with the hypervelocity driver is too much fun.
Well. Grabbed a more recent build, started up a world as a mage hunter. Picked the island temple as my starter location. Hammer is damn good against dementia, but not so good is nearly freezing my nose off. Thankfully one of the corpses in the building itself had an athame, so I could start cutting up rags.
EDIT: Gott im Himmel, there’s a spinosaurus out there! D:
Simple flamethrowers are happening. All of my survivors recently run into some asshole carrying one. They want me to GTFO, but there really is no way to do so before they turn hostile. The one time I actually had thermal dissipation installed already, I lost so much of my gear, along with three crippled limbs, I just quit.
What is your solution to overly enthusiastic pyromaniac NPCs? The best I can think of is getting lucky enough to find some really high end gun before I run into one of these.
Same way one handles any dynamic NPC. Be in a vehicle that’s primed to run them over the instant things go south.
Ideally something with doors in case they have a melee weapon, with two or more layers of quarterboard INSTEAD of a windshield in case they have a gun, armor everywhere plus engine in back in case they have an explosive weapon, electric or other non-flammable propulsion in case they want to werf your flammen.
D’aaaaaw! <3
Shoggy knows you secretly wanted your stuff eaten all along.