Gave a test run to the kinda portable hypervelocity driver. Kinda portable since I tried using as few parts as possible and storing them in the Sluggernaut’s cargo container and setting the vehicle up out on the field.
Basically a bike-like vehicle. Foldable seat and foot pedals up front, as well as the chassis and the hypervelocity driver. Back tile has a cargo container carrying spare steel rails. There’s two full storage batteries, usually attached to the Sluggernaut to provide the energy required to fire the driver.
Can be fired while driving, but pretty much all the time the hypervelocity driver is fired while not moving, but it does help to be able to drive immediately in case of a corrosive zombie getting a hit in.
So far, the driver continues to prove it’s horde-clearing powers. Hulks are pretty much the only zombie that can’t be vaporized by its shots, while the rest are vaporized about 80 percent of the time. Further shots on tiles near the corpse will most likely destroy the corpse.
On this test run, about 400 zeds have fallen, and I only have to butcher about 10-20 of those which are hulks. I generally start firing when the zombies are 15 tiles away. Max range of the driver is 60, but I prefer the zeds to be closer to make sure they’re gone upon impact. Due to this, pedaling away becomes required at times if there are smoker zeds in the area. The explosion and shrapnel doesn’t do much hp damage to them, and for those zeds I fire several shots in the smoke and hope they get killed. Storage batteries are about half-drained.