The ripper has certainly become the most practical out of the three moutable guns on the lil’ Gunner. It’s mainly due to its ammunition, the serrated discs, as it only takes 10 hours to craft 20 batches of them which amounts to 120 discs (compared to 30 hours to make 200 steel rails, and who knows how much time to make dynamite, then big bang canisters, then wooden ballista bolts and finally supernova bolts).
Plus, the discs have a chance to stay intact upon firing, and since I tend to hit zeds with it when they’re 10 tiles away or less from my survivor, all I need is to use the electromagnetic bionic to fish them back for reuse. Plus now I moved the ripper to the drivers’ seat, so I can fire while driving.
I can never see anything wrong with using your body as a magnet for circulat sawblades. Did you know that even when thrown by hand they can puncture and get stuck in gibbly bits?
I found a maintainance area and an SUV by 2 buggies. The SUV had no engine, no controls, and was missing a trunk, but I fixed it up after spending a day consulting the owner’s manual.
I have no food, and am famished. Going out for something now. Soo hungrey.
Using the artifact sword that grants stealth from being carried, I drove the lil’ Gunner to an area of city that has been bothering me. Then, I dropped the sword into a cargo container and set up shop. This is the result.
The ripper did as its name advertised, and pretty much ripped through a horde that tried to charge toward my survivor to shreds. I made sure that they were in relatively close range; nothing too close for most part and pretty much just in the light radius of the l-stick so collecting surviving blades would be easy.
Main problem was the corrosives and shockers. Some would fire off just at the very edge of my screen’s vision, so damage can’t be avoided. Pretty much all the damage to health are from corrosives, and clothing and armor weren’t protected by the dielectric bionic.
It’s a good thing that I kept a second ripper on the backside of the lil’ Gunner, since if acid were to pool on the tile I’m firing the ripper off, I can move to ripper two and continue my slaughter there.
All in all, I reckon that’s about 200-300 zeds down. Further north the horde is more concentrated, so I’ll take my time and mend the damage of my survivor, and destroy all the corpses with either the hypervelocity driver or the scorpion.
The town’s looted completely. The road to the north has a minefield. I guess I can either go east past the town or back west.
I have a ton of cash cards but no ATM in sight.
For a brief moment, everything goes quiet. The road where the battlefield is set is paved with gore and hulk corpses, the latter of which has so far been immune to the explosions from the hypervelocity driver and the scorpion firing off supernova bolts, and the surrounding buildings are piles of rubbles or holes in the ground.
Two upgraded solar panels have been wrecked by corrosive acid shots. My survivor ain’t looking too good either, as damage has accumulated and there were two moments where the limbs were in danger of being broken. It’s all battered, but still both vehicle and survivor are still ready to fight.
Hypervelocity driver has become the main weapon at the moment. A good range has been set after moving back from the initial battle, as the lil’ Gunner didn’t need to go north to meet the rest of the horde as the horde came bearing down. While a few quick ones were disposed off by the ripper, most were taken care of by the hypervelocity driver and the steel rails. I’d say about 80 percent of the shots are kill shots, and maybe around 70 percent of the kills in total from the driver vaporizes the corpses. If they’re not, a shot from a zombie next to the corpse usually finishes the job. Hulks remain damaged or mangled at best, but the rest are smears upon smears on the road.
Total kill count before this fight was around 25,300. Current kill count now is 26,294.
Unlike honey mead must, bee’s knees can be made with one serving of forest honey which is more economical. You can get 5 servings of forest honey from two honey combs, unlike spiced mead must which either needs two honey combs or 10 forest honey, so it’s a waste to craft it with the latter.
That said, spiced mead is much better in terms of value. Spiced mead’s nutrition/quench/enjoyability is 4/14/14, while bee’s knees is 7/25/20. While the numbers for the latter is better than the former, there’s still a matter of servings. With a large waterskin, you can fill it with 20 servings of bee’s knees, while if you fill it with spiced mead instead you get 140 servings.
There’s also a matter of crafting ingredients. Forest honey is somewhat rare, and so are honey combs. The other ingredients for spiced mead must are easy enough to gather, while lemonade can be somewhat hard to find (though you can get some from MREs, I think) and gin is an uncraftable liquor.
Surprisingly, spiced mead and bee’s knees has no negative health impact (not counting the hallucinations and shakes from drinking too much). And strawberry surprise is actually healthy. And boozeberry has a higher addiction.
Meh, I don’t like bringing saves forward, so I’ll upgrade when I’m done with my current character. Also, as nifty as some of the new features sound (the steerable wheels, for instance), a few things sound like they are in process (changes to repair, etc), so giving it another week or two to shake out sounds nice, anyway.
That’s not to say I don’t appreciate the work - the end results have been almost uniformly positive, in my opinion… just sometimes I like to take a break from testing and just play.
Feeling the approaching summer - it’s getting warmer.
Installed a second solar panel on the electric scooter. Spent two nights on trips to the bank in the western city and back to my shelter. I’ve consolidated the cash to four cash cards instead of a gazillion. I’ve also opened two of three safes, with some sweet CBMs and power armor.
Getting antsy b/c I can’t make reflex recurve bow yet, and I can’t deal with corrosives/hulks. All the other stuff is pittance, I’ve meleed a bear once, two moose another time and came out with nary a scratch.
Day 3 of ‘The Mute’s’ survival! Named The Mute because they’re based off a character in an RP I’m doing with a friend. Anyways, I realized how annoying Slimy is. Really wish there was an intermediate mutation from Slimy to Post Threshold Viscous that lets you toggle slime production. Would make having a clean base easier. Along with making a breadtrail of slime, buut whatever. Hording tendancies continue to exist, however I’m trying to avoid hording too much. Searching for the perfect base. Prefer to take existing buildings and make a base from that. Feels more alive. Or something. Seeing as said character is mute, I’ve limited interactions with NPCs to trading and saying goodbye! Maybe if I find a refugee center, I’ll do those quests. Maaaybe.
I think the game is spawning single zombies when I hallucinate to punish me for sitting in my car tailoring and mashing ‘no’ to the stop construction prompts.
Its done so in a basement I was doing so in and now again in the car. The zoms seem to spawn for no other reason than to punish me, and there’s no game or real-world logic for where they came from.
In other news my health is trash and my torso is ribbons. I just persauded an otherwise hostile shopkeeper to trade me his army gear for a shiney rivtech shotgun I had no ammo for. So now I need food and water and to continue my quest.
I find Slimy SO annoying that if I get it, I purify it immediately or even abandon the character if I can’t.[/quote]
Yeah. I mean, web weaver has it’s own mutation that let’s you control when you make webs(albeit in the form of waiting instead of it just happening), so in my understanding, it shouldn’t be that hard to do. I have no experience with code though, sooo… I can’t do anything. Maybe once mutations get JSONized I’ll do something.
I find Slimy SO annoying that if I get it, I purify it immediately or even abandon the character if I can’t.[/quote]
Yeah. I mean, web weaver has it’s own mutation that let’s you control when you make webs(albeit in the form of waiting instead of it just happening), so in my understanding, it shouldn’t be that hard to do. I have no experience with code though, sooo… I can’t do anything. Maybe once mutations get JSONized I’ll do something.[/quote]
The instant mutations get JSONized, I’m making a Lamia mutation tree. That way the apocalypse can be filled with adorable snakegirls.
I find Slimy SO annoying that if I get it, I purify it immediately or even abandon the character if I can’t.[/quote]
Yeah. I mean, web weaver has it’s own mutation that let’s you control when you make webs(albeit in the form of waiting instead of it just happening), so in my understanding, it shouldn’t be that hard to do. I have no experience with code though, sooo… I can’t do anything. Maybe once mutations get JSONized I’ll do something.[/quote]
The instant mutations get JSONized, I’m making a Lamia mutation tree. That way the apocalypse can be filled with adorable snakegirls.[/quote]
yus
That and centaurs. Or generally anything that isn’t bipedal are really big wants to me :3