What's Happening in YOUR Randomly-generated Apocalypse?

Oooh that looks painful. Can always circle around a bit, blasting at the horde before turning to run over the stragglers once enough are down.

Vroom vroom motherfuckers. I just killed like 40 of them by slamming through the horde at 128 kilometers per hour. In one end, out the other!~

Oooh. I think I officially need to play with laser turrets next time I plot a good mechanic/electronic character.

Or maybe I’ll mock up a baneblade…

[quote=“Random_dragon, post:10603, topic:47”]Oooh. I think I officially need to play with laser turrets next time I plot a good mechanic/electronic character.

Or maybe I’ll mock up a baneblade…[/quote]

I’ve already made one baneblade, you would love to have one of your own… Here’s an older picture from the previous thread where I showed the process of making it. Sadly I don’t have the baneblade anymore(It was on my laptop), but still it’s a cool project to have.

I thought a Land Raider was more practical(It actually fits on the roads!, or well… The entirety of the road tiles), if still completely ridiculous. The Baneblade was so much overkill, you could probably kill the entire apocalypse with it, or take on an army of Dracoliches

Oh that is gloriously insane. At a certain point I assume it ceases to become a tank and more like a semi-mobile fortress.

And…given how Fun fire is regarding fuel tanks? X3

[quote=“Random_dragon, post:10605, topic:47”]Oh that is gloriously insane. At a certain point I assume it ceases to become a tank and more like a semi-mobile fortress.

And…given how Fun fire is regarding fuel tanks? X3

I put the “External” giant fuel tanks right behind the 4 crew chief seats in the center turret. They all sit cozy behind 7 layers of armour. But stiiiilll… When they go up, they go completely NUCLEAR. That way, if the tank goes up in a nuclear blast big enough to vaporize a city, the first ones to be sublimated are the crew chiefs who are at fault.

…ouch. That can’t possibly end well. XD

The final version of it had 4 12.71 liter engines. It’s top speed was “Fuck you, it’s time for THUNDERBLITZ”.

Hey Jim Landerland, look! A real nice SUV. We could use that. Get in!

Jim, I’m gonna get the jack and jumper cables out of that wrecked car over there. I’ll be right back.

Oh shit, a skeleton, I’ll just drop these in the trunk really quick and we’ll get out of here.

Jim, STOP! DON’T USE YOUR FLAMETHROWER ON THE SKELETON RIGHT NEXT TO OUR NEW SUV!!!

OK, THE SUV’S ON FIRE! RUN!!!

Dissapoint with the size of the cities. Theyre set to 8, and distance to 5. I genned several worlds with 12/5, and nopers. I am still dissapoint.

Maybe its the expi. if not Ill reduce inter-city distance.

pedit:

In the newest expi I reliably start in the city with 8/5 cities. Several can spawn in close clusters, and they are proper size, if not ‘looser’ than some in the stable. The other expi I used had me starting in small suburban hamlets. and at 12 city size I was seeing 3 building cities. :confused:

Go figure I write a guide for city living and end up genning only country. More mansions than houses.

The ones in the refugee center and outpost? Unless something is different about them now they were pretty much like normal NPC companions the last time I hired one. I noticed that killing either the arsonist, the merc, or the hunter will cause the other two to become hostile.

Anyways, switched out the Browning with the mountable ripper. Range isn’t as hot as the rifle, or the other two mountable guns on the lil’ Gunner, but it works out anyway. I suppose it’s role is when I want to kill things but leave the surroundings relatively clean.

Slinger is for very long ranges due to its blast radius and it’s main purpose is to bring the hurt on multiple targets at once, while the hypervelocity driver has basically similar range but it more meant for taking down individual targets. It’s pretty much sure kill most of the time, even at close to its maximum range. The shot causes shrapnel to fly out, which is not as big as the blast from a big bang canister, and not as damaging, but the main target is almost always vaporized. The shot can be fired safely 6-7 tiles away and the blast and the shrapnel won’t reach, while the slinger shots needs to be around 15 tiles away for the blast to be safely away from the survivor.

That said, the ripper is somewhat more modest, but still potent. No big blast or anything, but a lot of damage. At launchers skill 6, it does 150 damage on a hulk 15 tiles away, so it’d be interesting to see what will happen with increases to the skill. Against everything else, it does the same damage, obviously going higher the closer the enemy is. Best of all I suppose is that the blade ammo has a chance to stay intact, so refilling it with ammo won’t be an issue. Steel rails get destroyed on impact and making more takes quite a bit of time, and the big bang canisters require a lot of ingredients.

As I’ve noticed. At least, as I guessed. Holy shit this merc charges a lot.

And is that guy literally the only recruitable in the entire refugee center? I might have to go with that project to add limited NPC spawns elsewhere, afterall…

Spring, day 65.

I went to the home improvement store the previous day. Got swarmed by Zs to the point where I had to kite them and shoot them with my pistol to survive. Grabbed the scooter and hauled my ass back to the shelter after butchering the Zs. Had to rest up as my arms were in the red. First time in ages that I got hurt. The next day I went back to the store to scoop up all that loot.

900+ serrated discs, 800 steel rails done… and at least 400 supernova bolts to craft. Switching from the slinger to the scorpion. The scorpion has more damage but has 10 tiles less range. One bolt has far less weight than a canister, so that’s one bonus at least when it comes to transporting it to the lil’ Gunner.

There’s a prime spot in a nearby city I want to vaporize. There’s like 500 zombies seen using the view command, and I plan to sneak in with the lil’ Gunner by taking out the stealth sword then dropping it at the center to unleash hell upon that horde.

For some reason, I can make a scorpion turret yet not make a mountable one, and a scorpion turret requires a mountable one.

Since I went through all the trouble making 600 supernova bolts, I debugged a mountable scorpion for the lil’ Gunner since all the big bang canisters I made got turned into supernova bolts. Odd that it’s the only mountable one without a recipe, and it doesn’t seem to be on the item browser.

Anyways, there’s certainly a weight difference. 600 bolts total to about 5k lbs… while 200 canisters are around 6k.

ARGLBARTGLE ATGO:IJ:QET){DVBJIM:AS#()&#%*HINR!()3ut

Crash monster continues to bloody well annihilate me into oblivion.

Seriously, this time I saved just a litte ways out from the fungaloid area, then proceeded to follow and annihilate all Fungaloids I could find in the area of a fungal bloom. I was ALMOST done…

Yeah, can’t even load the full area of fungaloid spawn around a fungal bloom. Something is WRONG. Very frustrating.

[quote=“deoxy, post:10616, topic:47”]ARGLBARTGLE ATGO:IJ:QET){DVBJIM:AS#()&#%*HINR!()3ut

Crash monster continues to bloody well annihilate me into oblivion.

Seriously, this time I saved just a litte ways out from the fungaloid area, then proceeded to follow and annihilate all Fungaloids I could find in the area of a fungal bloom. I was ALMOST done…

Yeah, can’t even load the full area of fungaloid spawn around a fungal bloom. Something is WRONG. Very frustrating.[/quote]

Can you get a save where it’s easy to duplicate the crash? I know bugs like this are pretty hard to fix without some idea of what’s happening.

Started a new guy in this new land of finally cities again. Genned into the outskirts, with nothing notable around and too many zombies and too much cold to care. I ran into a clthing store to find it was one of those small ones with manniquens which means I only got a pipe and a wound or 3 for my troubles. Ive been running out into fields and into houses and out of them, I even ran into a bathroom and started a fire I promptly stepped into when a zman busted the window and climbed in.

Battered, beaten, and with now ragged clothing, my frigid alcohol infused body is sitting in a basment and going to explore it blind once I heat up enough to have decent strength.

My version of D1 can be a real pain in the bullocks for an untrained fighter without proper attire. I was killed by Zs 2ce in my other attempts before I left the house.


pedit:

a few Zs in there, more than easy enough for a trashed pipe wielding hobo.

The place is a electronics store. Good and all, but useless to me at the moment. I found an e-ink. I thought they were just light-creating devices, but darned if they arent even that. Theyre for usb management apparently. Great :roll: Ill make sure to do that as soon as I get some light and sober up and escape the basement and get a car and find some usbs and care.


I have spent the better part of the day in a basement of a house or in the corner of a bedroom. I have been leveling up my tailoring and fab and some mechanics. All battery powered. I ran out of torchable booze awhile ago and have been using my flashlight and the addmitably copious amount of batteries I have.

I ducked from that electronics basement into a mess of a bookroom. Table and bookshelve and lockers collided at random, a zombie dog and shocker brute lay waiting for me. My first reaction was to flee from them when I opened the basement door and saw, but I stopped noping when I saw several flashlights. I set a fire and led them into it. The brute crushed my spirits with mighty blows before the pointy stick and the fire did it in, but I was able to save the basement using clean water.

Since then I have gone topside to smash up the beds in the bedroom my basement is in. I know I say not to, but beds are like 45-50 rags per, even without deconning them. Plus I duck into the basement and the zoms have so far bee happy to trash the house across the street and a car up it.

How do I know? I peeked. gdi its awful. Spitters and acidics and runners and all manner of owwies. I cant sleep because insomnia and the basement has nowhere comfortable. I cant heal up because I only have like 5 bandages. Ive got plenty of cheap wine, which for all its cheapness is one of the better boozes out there. Bad for health, good for filling the tummy and slaking thirst.

Anywho. Level 1 mech, level 1 fab, level 2 tailoring, and I do have under the hood and a pliers/hacksaw . . . So Im not dead yet. Just stranded and bruised and Im going to let myself shake off the ‘trashed’ status. Ugh.

[quote=“Malkeus, post:10617, topic:47”][quote=“deoxy, post:10616, topic:47”]ARGLBARTGLE ATGO:IJ:QET){DVBJIM:AS#()&#%*HINR!()3ut

Crash monster continues to bloody well annihilate me into oblivion.

Seriously, this time I saved just a litte ways out from the fungaloid area, then proceeded to follow and annihilate all Fungaloids I could find in the area of a fungal bloom. I was ALMOST done…

Yeah, can’t even load the full area of fungaloid spawn around a fungal bloom. Something is WRONG. Very frustrating.[/quote]

Can you get a save where it’s easy to duplicate the crash? I know bugs like this are pretty hard to fix without some idea of what’s happening.[/quote]

I’m pretty sure it’s just loading too much map and hitting some kind of internal limit or other memory-related bug - it happens when I’ve visited enough area of the map. I could upload my save, somewhere, I suppose, and then you just go in any direction until it crashes. It’s pretty easy to reproduce. New map seems to crash it a little sooner than old, reloaded map… maybe, but the effect is small enough I might be wrong about that. Same thing with “active” areas (more creatures, fires, etc), but none of that is required. Just go far enough, and BAM, sudden crash.

Granted, I haven’t upgraded to the newest build in a few weeks (I’m playing in 4009, I think), but it’s been pretty easy to reproduce for several months.

Edit: I suppose it could also be number of loaded creatures - it happens significantly often when I attack a creature,though not at all every time, probably not even the majority… but it could be some creature attacking another creature that does it? Perhaps when two creatures get the internal ID or something, which happens rarely enough that it only seems to occur after lots of play time? I could see it being something like that… Point being, it’s always/inherently a significant time loss, which is frustrating. Even quick-saving seems to remove the problem (I’m slowly getting in the habit of quicksaving more often).

Try the newest one and see what happens. It’s up to 4143 right now, lots of changes. The last few weeks have been interesting.