What's Happening in YOUR Randomly-generated Apocalypse?

Well. The eternal quest for level 3 cooking skill continues. And then I need to find a forest to murderize stuff.

There’s also a minitown of 4 houses around an intersection south of the shelter. I’ve always wanted to make a fortress, and that might be ideal. Make walls out of the outer window frames, then wall off the chokepoints and/or secure them with with pits as is practical…


Wow. That sounds like a lot of fun :smiley:

Hol[b]e[/b]d up in a lmoe shelter and now have the tailoring skill to craft some good low encumbering gear, next up quest for rags!

Smash ALLLL THE BEDS/curtains!!!

On my quest for rags, I got sidetrack and attempted to hotwire a car to return home when a bunch of normal zeds (30 or so) came rushing in from the noise. I being a archer/melee character unload all arrows and then finished them off with the bow. A zombie necromancer appeared and I used a ppsh-41 to kill it then soon after left for home. Its a long walk, its cold and I am hungry, oh boy!

Or maybe just Fun. We’ll see how well it works when I get some NPCs to station there, I guess after fortifying it.

Or maybe if the refugee center will decide to exist this time around, I’ll do the ranch quests. Or maybe even the bandit hunter series, never tried that.

Ugh, the new tailoring system is weird. I used to enjoy assigning c to my tailoring kit and smashing a, c, and the letter of the clothing item really fast.

I enjoy it when I luck out and makeshift lock-picks keep their assigned/pre-taggged letters when I am spam picking the lock but it seems to be about a 50/50 thing… or less. I am not even sure what I did in the past to make such things happen.

Assign them to the item action menu (‘%’) - it always keeps its assigned letters, even across characters.

Well. My game got sidetracked a bit by the very oddball way that leather, bone, and chitin armor recipes are learned. PR’ing ensues.

How am I to be a monster hunter with all this lunacy? o3o

Cough Cough Debug Menu Cough Cough

Cough Cough I could just level grind more Cough Cough

Still, the big thing is level 5 gives you nothing in terms of body-material armors. Nomad suit and the first hints of survival gear (with fabrication subskills) maybe, but those are arguably different recipe series compared to the leather/bone/chitin series.

[quote=“FunsizeNinja123, post:10484, topic:47”]Ugh, the new tailoring system is weird. I used to enjoy assigning c to my tailoring kit and smashing a, c, and the letter of the clothing item really fast.[/quote]This.

Plus Im p sure they nerfed tailoring.

I like it, once i got used to it it was faster than spaming keys.

Aw man.

Infected, Static & Wander Spawns, Classic Zombies. No super-powerful equipment, either (energy weapons, power armor, survivor armor, etc).

Begin in a Military surplus store. Search the place and grab everything that I can. No first aid kits to treat my infection, unfortunately. Snagged a MOLLE pack, survival knife, some water, mess tin, and Under the Hood (as notable items). Avoided zombies as I ran into a house across the street–breaking through the windows. Blessed Odin be his name, in a single room I found both a sewing kit and soldering iron. On the other side of the house, I could see a dive watch.

As I decide how and where I am going to retreat to, I decide that my best chance for survival would be to hope for a first aid kit or antibiotics in a mansion 10-15 tiles SW of my spawn. As I get ready to rush out of the house, I noticed that the truck I ran by is a SWAT Truck, and boy could I use me some SWAT armor. The truck is surrounded by zombies, and I dive in through the driver side door and hop into the back. I find some 00 shot, SWAT armor, a beautiful combat knife, a Kevlar vest, and those First Aid Kits that I was looking for. The truck is absolutely surrounded and my pain level is at least at 40 or so. I know that I’m going to die. I open up the side door, and sure enough a bunch of Shade Zombies are there to greet and eat me. I just tap the up button, expecting to finally see my tombstone. My pain level shoots to 90, both of my arms have bite wounds. Yet, I manage to kill one of them. I sprint and try to run away, but the pain is too much, and I can’t outrun them. Thankfully, I see a bicycle. I hop on that, and pedal as hard as I can (like 5mph, but still faster than if I was running). I use the FAK while I am on the bike and manage to escape the zombies.

So, now I’m out of the city, freezing to death and in complete agony. It is snowing, and I’m like to get frostbite if I just stand around. So, I venture over to the nearby forest and ignite a heavy stick. To pass the time, I begin reading a book that I snagged from the house.

Of course, a Cougar comes to harass me. If he manages to swipe me in the head, I’m a goner. I try to run around and keep the fire in between us. Thankfully, it loses interest. I grab the stick and retreat to a location further out where he will be less like to harass me–putting me closer to the mansion.

I light a fire again, and shortly it begins raining. I’ve been camping out in a broken down electric car (no storage batteries). I’ve been reading and fighting off single zombies as they come to my passenger side doors. It’s 6:30pm, so it’ll be dark soon. Hopefully, I won’t be mauled to death while I sleep (there is a quarter panel missing).

This, by far, has been one of the most interesting plays that I have had yet.

Built a new car. Not for storing items that much. Main purpose is to cover some areas during spring to fall when it isn’t exploration season - basically cities that has been more or less explored.

It’ll be a zombie killer; three mounted guns. One’s a sling that launches big bang canisters, and another is a mounted Browning, and the third is a heavy rail rifle. The sling will decimate large clusters of zombies; and maybe vaporize their corpses as well. The heavy rail will function as a semi-long range shooter, and the browning will clear out the crowds if they get too close… though I might switch that with a different turret if I run out of the .50 ammo.

Is it just me or is the 50 caliber sniper rifle pretty underwhelming? My rifle skill is not great but I am doing like 60 damage on hit and the recoil is horrendous

Well, my barbarian is now a tad disheartened, thanks to…things.

Kind of.

Like, I got a M27 IAR with pretty much all the mods reducing dispersion and recoil to the bare minimum. With the rifles skill, my survivor can consistently hit 100 damage minimum on nearly anything. A .308 caliber conversion is also attached with increased the recoil a bit, but steadiness never goes down even as I empty the entire magazine on a horde.

In comparison, guns like the elephant gun and Barrett doesn’t have a lot of room for mods. You can’t attach the sniper conversion and the tuned mechanism, not to mention that the .50 BMG and .700 NX has massive recoil (not to mention being a whole lot heavier than .223/.308 ammo. There’s also the fact that reloading is one bullet at a time. They have power and range, but in the end the M27 IAR (and several other rifles) are overall a lot more reliable. Sure, the Barrett and elephant gun can do 200 damage minimum, but the IAR can do 100-200 damage even from 30 tiles away, and that’s pretty much more than enough for everything.

It seems like in general effective weapon ranges are shorter than they really should be. I feel like a moderately skilled marksman should be able to reliably hit targets at a much farther distance than is currently possible in game.

Also @dragon if i were you i would just wait an appropriate span of time, burn the tanning pelts and debug in some tanned ones so that you are not screwed out of furs

I’m sorely tempted to. ;w;

Attach all the mods and get your rifle skill up.

Huh. Seems to be that maybe only the message is bugged, not the timing. I could’ve sworn…

Fuck it. Time for !!SCIENCE!!