What's Happening in YOUR Randomly-generated Apocalypse?

Started as an infected computer hacker in a military surplus store, with mad parcour skills and a decent intellect. Found a first-aid kit on a shelf to handle the infection, but there was nothing else of value in the building. I hid in the back corner and waited for nightfall.

Night arrives and I sneak outside, and make a break for a road leading out of town. I run into a military barricade on my way and find a fully functional military cargo truck. I climb inside, switch on the headlights, and start to back out and turn the truck to get past the adjacent evac shelter. The headlights illuminate a tank-bot sitting in the middle of the barricade, which promptly begins trying to kill me. Just before it can fire its main cannon at me, though, a zombie soldier comes blundering between me and it. It shoots, hits the zombie, and causes a staggeringly massive explosion and a whole bunch of secondary ones after that. I get the truck a decent distance away, but the first blast tore it apart pretty badly. The battery is trashed and so is most of the front armor and windshields, but I’m alive and the engine’s still on.

I climb out the door and walk over to where the tankbot was, hoping to loot something, and fall into the massive sinkhole that’s opened up where it was before. I say “massive,” it was about ten squares on each side. Still, it’s the only one I’ve ever seen made through an explosion before. I’m able to climb out and get back to the still-running truck, and promptly get the hell out of dodge.

Sixteen days later, I’m still alive and well at a motel far to the north. Good amount of water, and while food is dwindling, it’s enough for now. A couple night-time runs into the nearby town and mansion have netted me sufficient reading material to keep busy, and if that’s not enough, the steady stream of wandering zombies stumbling into the lot every morning keeps me busy. Next order of business is recovering and repairing the power-armor I spotted at a crash-site, and then using it plus by shiny new broadsword to clear the smaller town north of me. I’m also aware of a functional tank in the town to my south, which I could likely take and use to great effect once I top off its tanks with all the diesel in my cargo truck.

Ma~n, all you guys talk about running into tankbots and chickenwalkers, but I have yet to see any. Ever. At this point, though, I say bring it on! I’m more than a match for them. Now then, status update! Same day, but I moved onto a military bunker. Swiped my ID to get in, then fingerhacked into the first room. What should I find but a power armor hauling frame! Still exploring the bunker, but that by itself made it a worthwhile trip.

I always seem to find them when Im not looking for them.

And an annoying number of them appear to spawn at roadblocks along roads in forests, so that theres no easy way around them.

Heh. Just passed one of those. Worst I’ve seen at barricades are milspec turrets, and those are more than enough to ruin most of my survivors’ days. Now, though, I’m rolling around in what’s essentially a light tank, myself.

Right, I think I’m about done with the general storage area. Human and animal bone are placed in separate racks in food storage. Wire and barbed wire separate. On spare parts in general, the ones usually kept in canvas sacks/bags, plastic bags, cardboard boxes stay in one crate. Ones in liquid form get their own crate, and stuff like springs, processor boards get their own. Clothing material on their own crate. All tools are in one rack, not included are the teleporters/portal generators/goo canisters.

Containers are separated into three; plastic material, glass/leather/steel, and steel jerrycans and above. Two trash bins; one holds damaged/burnt items, cash cards, lighters that aren’t full and general junk like glass shards. Other trash bin contains material that can be used at a charcoal kiln, more or less tainted bone and splintered wood. May add another crate for withered plants/piles of straw, but I’ll probably place it aboveground in the farm area.

Lab storage should be next. Drugs, chemicals, mutagens, some high-tech stuff like bionics and teleporters. Won’t take as much time as the general storage since there’s less item categories to sort out while general storage contained a ton of different categories I divided into groups. Armory will take even less since it’s pretty much weapons, ammo, armor, explosives, and hacks and turrets.

Technically, there’s still the garage, but that’s above ground and it’ll be a fairly big construction, so I’ll probably get that done in spring/summer.

Hmm, lab storage is also 15x15, but unlike general storage it’s a little too big. I suppose a fourth of that space will become the big crafting area where all the required tools are placed. Since I can’t use solar power for that, I’ll have to add an engine and an alternator plus several storage batteries. Also got a draggable crafting station, mainly for cooking/brewing.

There’s also a matter of lighting the area. Got a rivtech design binder and a ton of plutonium from raiding labs, so I’ll probably make tons of atomic lamps to light the place up.

A little tidbit which just happened to me:

I was looting a nearby city in order to fill up my (mobile) Base - the usual, I needed more food, books, meds, you get the Idea. So, I went into a Restaurant, because they usually hold a flour, seasoning and a few drinks. Looked around, grabbed all the stuff, then i went to the trash cans, for possible gallon jugs, bottles and such…

What do I find? a misshapen Fetus, in a trash can next to the cooking Area.
I somehow hope that my character never ate in this restaurant, it did fit in with the human-meat pizza in the pizza parlor next door though.

If you remove EVERYTHING you can except a C shape (front of car from wheel to wheel, down the side to the another wheel, across the back), you may be able to remove the wheels without a jack - the strength requirement is relative to the weight (this may be in experimental only, don’t remember).

If you have the extra parts pack, you can replace the frames with wires (except the spaces that have the wheels), and the weight requirement gets VERY low.

Grinding electronics skill is pretty easy, if you have enough battery… though if you need recipes, well, yeah, bummer.

Location of the new base should prove quite nice. There’s a sewage treatment plant at the east, and a little beyond that is a swamp and a river. Might set up a small camp around there for hunting and fishing.

Other directions around the lab are cities and roads leading elsewhere. Should be fun to explore them once I get things finished up. Already in the process of making the armory.

Summer has arrived. I celebrated by fortifying all my spare clothing and sleeping in my overhauled flatbed, renamed ‘Industious’, and reading enough to recover any rust on my lesser skills.

Ive found a jack, and a pair of binoculars. Im exploring north right now, on the far side of the city. tbh as awesome as this base is in theory, I havent done much work on it at all, so if something strikes my fancy I might just not go back, even for all the rags/frames/whatever. There is a multicooker there, though . . . might want.

I even found a fire axe on a soldier, so I dont need that crappy stone one anymore!

Yea, not much reason to go back.


Back there, at the base, the wire fence is slowly being worn down by constant attacks upon it. It never stopped ants to begin with, and Zs can bang on it all day. Most of the corpses are cleaned up, but by no means all of them… Id estimate 70% of them. And that was a whole day devoted to looting, butchering, and processing that stuff.

Inside I havent done much more than lay down a rollmat, set up a fireplace, block the window’s LoS, and craft a few vehicles. A forge-bike, a welder-on-casters and a cargo-trunk on casters.

Might go back for the forge unit, tbh. oc thats assuming I even move. If the A.P.S. was a mini-base this is a bigger Semi-base. Im waiting for a food buddy and Ill be done with it. It will be able to anything that isnt chems or forging.

Yea, Im not too keen on the whole ‘nothing but houses as far in as Ive scouted all around me’ thing. Never raided a mall though, and there is on nearby . . . so note to self to raid it if I decide not to play.

A chicken walker was found within 15 tiles of the base. I found it rummaging through the house I was burning for nails. A decent guardian, if it stops from destroying my face.

It… it’s done. Armory is complete, much faster than the lab storage. Well, it’s pretty much an exact replica of the design of the armory I had on the first ice lab base, so it took only a few digging and building racks and lockers.

There’s technically one thing to do left. Well, two. One will be my survivor’s room; the cannibal elf leader of this underground city deserves a nice room, and it’s also a vault of the valuable stuff like gold and diamonds.

After that, I can move all the items in the old ice lab to here - waiting a little for winter to transport the perishables, and when they arrive I already have containers waiting for them to be placed. While waiting I can dig out the actual underground town, and set up the farm lands. Maybe check out the sewage treatment and swamp for a bit of hunting.

Yeesh, almost died due to a stupid mistake. Was gonna drop a number of junk to feed the shoggoth, mostly rock salt. There was one wooden barrel, and for some reason I decided to try to throw it at the shoggoth. Bad idea. After a pause, I discovered that all limbs of my survivor is broken, and torso is near death. Thanks to the heavy survivor helmet, the head was barely damaged. I tazered the bugger and closed the door. Took three sleep sessions (spammed the leukocyte breeder) to mend the limbs.

Can you spoiler me about this shoggoth thing Im just incredibly curious what youre doing. And why, and for what purpose.

pedit: TIL that the ‘roof’ of the prison is a network of iron bars.

Why I’m feeding the shoggoth? Nothing in particular. Rock salt is pretty high volume, and since I get a ton of them digging around solid rock I just drop them into the cell in the lab where the shoggoth is. Since they dissolve any items by standing on them, they’re a decent way to dispose stuff I don’t want. Usually I use the cloaking bionic so it won’t notice me but during that almost death I forgot.

Oh dear God. Some of the Fridge horror the Mi-Gos say.

Expanding that into a proper update:

Explored througha swamp. Crawling with insects, felt like Whales’ game. Was nostalgic until It become impossible to do anything that took time due to cancelation spam.

Found a Security van and the biodiesel book in a prison, and since I had the skill I made the switch to diesel right there. Took days. The brutes getcha. I dont have the guns, ammo or skills to clear the place out, but I did get some 40mm ammo from the guard’s rooms. I have a grenade launcher, so this makes me happy.

I found a use for said launcher when I found a lab. Lacking any way in, I constructed a ram on the front of my flatbed and rammed in. A security turret did not approve. After fixing myself up and the Industrious back to normal, I launched some teargas into the area and stormed the turret with a shotgun. Done and donerer.

Inside, I finally got my hands on some power cbms and an metabolic interface thingy. Not my prefered method of powering bionics, but enh I have energy, so improvement. Ant Eggs are there for a reason.

And yet “Tekeli-li!” will always top the mi-go quotes on my “oh shit” list.

After a night time scavenging run (drove a ways out in my beetle) my meat shield companion wouldn’t follow me back into the base.

He had fallen asleep on the drive home. So I went inside, got a blanket, and put it on him (dropped it on the seat). It was adorable.

I now feel bad for making the meat shield joke…

Day 78. Found a biodiesel book, myself. Unfortunately, I was dumb and didn’t hang on to any ethanol. Or any alcohol for that matter. Gonna have to double back, I suppose. In the meantime, I’ve swapped out my ANBC suit for my power armor. Running it unpowered for the most part, just because I can. Got melee to 8, unarmed combat and dodging to 7. I’m just shy of being a black belt in karate, and I’m fervently hoping that I find the Book of the Five Rings for my nodachi. Also have a wakizashi, and I can forge myself a katana if the mood strikes me. Speaking of power armor, though, it just occurred to me that power armor should by rights provide a strength (and speed) bonus when powered. The whole point of having it powered is to make it easier to move in. Giving a force multiplier sufficient to move all that metal translates into a fair amount of added power behind strikes. Of course, even as is, I punched a fungal spire to death. Tried using my howitzer on it, but couldn’t get a clear shot. As an aside, agreed on the mi-go fridge horror. Gah. Fortunately, I can put my fist through their heads.

Now that we have the artifake properties, a small strength bonus could be doable. But it’d only be easy to add without source tweaks for faked power armor like the RM-13.

Hm, I won’t use the stabilized portal for vehicle cargo, since I’ll probably end up not going back to base for really long periods of time due to it, but I will use it for cargo transport within the base. Above and underground. When crops are ready for harvest, often times there’s so many that it takes 2-3 trips with the cargo carrier, so being able to haul all the crops in one go would come in handy.

Somewhat the same thing with underground, and when I’m in the mood to craft I can haul all the items I want to the crafting area.

[quote=“Mr.Bananza, post:10216, topic:47”]After a night time scavenging run (drove a ways out in my beetle) my meat shield companion wouldn’t follow me back into the base.

He had fallen asleep on the drive home. So I went inside, got a blanket, and put it on him (dropped it on the seat). It was adorable.

I now feel bad for making the meat shield joke…[/quote]

Lol, I’ve done this too. Little guy was all tuckered out after tanking a zombie master and his crew.