Yes! We will conquer the world with fluffyness :3
Found an NPC who’s quest was some debug text and now in my mission log i have “Find Book” with no other information and no coordinates given. I would really like to be able to assign this guy to stay in my base but i need him to trust me. Does anyone know if it is possible to complete this quest? I am not above debugging in whatever item i need
I thiiiink they want some weather reports? I’d say save, debug one in and see if that works. If not, I have no idea!
If it does work, alt-f4 or whatever and go find a radio station.
[quote=“Jarlaxlejr, post:10173, topic:47”]Had a lab run go really well for a change! Depressing because an error killed my game and I don’t use autosave (might change that hue hue).
Using just a regular survivor I was able to get to the top floor and was headed back down to figure out a way past the front door turret when it died. I had found a butcher knife and was hacking zombies up like no tomorrow and had leveled dodge up 2 times and had found a couple of human corpses that I was gonna filet if I started to get hungry (I just assumed that taking psychopath without cannibal would just take away the negative penalties without the cannibal bonus, haven’t tried it yet).
So now I’m just hanging out waiting on replies to see if I should download a newer experimental version of the game or if there is something to do to fix this one.[/quote]
Meh, errors come and go. It’s the way of life with the “experiemental” version.
Broken cyborgs are REALLY good for training against - they don’t bite, they do VERY low damage, they don’t hit well (in fact, they hit so poorly, that you can’t train dodge past level 3 with them), and they regenerate like zombies. Also, even though they are CRAZY heavy and thus can’t be carried, it’s easy to lure them away from the rooms with the dissectors or use advanced inventory management to move their corpse to a room with no disssector, so they don’t kill always themselves before you get to train against them. When you’ve got dodge up to 3 and all your melee skills started, they can butcher to a power CBM.
Personally, I like to butcher the corpses as I find them and take the meat with me (if I have the storage space), then make a pile of stuff by the top stairs - saves valuable time on the food clock.
Easiest way to deal with the turret is to A) ignore it and teleport away, or B) use goo canisters and let blobs use up its ammo. Also, if you have z-levels enabled, you can carry zombie corpses up the stairs and leave them there to use up its ammo for you when they get back up, but that can take a while (mind the food clock!).
Yeah, I’ve had that happen a couple of times - very annoying. Those NPCs always end up dead, as I can’t get them to stay anywhere safe… unless I wall them in (say, with furniture), but then they get so angry with me that I can’t get them to do anything, anyway.
And deliciousness. 3:
A liquor store spawned next to a house with a basement lounge and yeah.
[EDIT]
WAIT. 61. I forgot 12 in another tile, kek
[EDIT bis]
I forgot seven ones. Sheesh, I could ruin the entire US military Chicken Walkers force with that.
I’ll see if they really help me in hunting a hulk at my nearby hospital.
I wonder what happens if I do a kegstand and drink 79 units of atomic coffee in one go…[/quote]
You have a heart attack and die before you finish. (as in, literally in game this will happen) X3
So I did decide to own the Maintaince area just outside what turns ouf to be a sizeable city. Im south and south-west of it, snuggle into a upsidesdown, reverse L shaped corner, as it were.
Zombies are constantly spawning and attacking. In small, annoying droves. doesnt help that there are npcs everywhere that keep shooting them. I have NPCs turned down to 0.33, and Im thinking even that might be too high. Theres 4 of them within 10 tiles of my sleeping spot.
Im learning up my fabrication, since the wire fence doesnt stop them from just smashing it down. I figure long term Ill dig pits, but for right now Im hopping the fences to get to them, and Ive put doen nail boards in the snaekier paths to me. Im sleeping in the bathroom, where I have a rollmat and a sleeping bag. Im trying my best to avoid drinking from the toilet, but Ive been doing a crappy job cooking anything. In fact, water has been the most scarce resource, which isnt usually a problem. Thats what the electronics and fabrication is for. I havent found a welder or acetylne torch yet but did lunk into a premade welder mount, and I only needed to craft a makeshift for like 3 whole repairs to my flatbed. I plan to honor its orgins but to turn it into a larger version of my A.P.S.
Unless they've been changed recently, the vortex engine is laughably weak - not CLOSE to worth taking up a precious engine slot on a large mobile base. Seriously, they're nice as a form of permanent lighting/easy welding power source/run the fridges for ever and possibly for recharging batteries while you sleep, but that's about it.
The power of vortex generators isn’t that they work day and night regardless of weather…it’s that they can be installed alongside solar panels AND storage batteries. They’re actually hella easy to get material wise too! Digging down below any mine end usually dumps you in a spiral cavern just lousy with spiral/vortex stones. Honestly the foot cranks and steel chains are more of a pain to acquire.
Totally agree that the vortex engine isn’t worth installing in a proper death mobile. Never tested it, but if it’s foldable it’s better than putting foot pedals on a fold out vehicle. Could just be that none of the esoteric engines get any love, plasma engines should be the fastest thing around.
Oats, barley, wheat, hops - each of those four crops get their own display rack in the new base. While it’s a somewhat extravagant use of space, it’s a little justified since I end up growing a ton of those, with barley and hops already at 2k volume each, and I’m expecting to have much larger farmland once the new base is set up.
In any case, the ingredients category of food is having a lot of individual racks set for them. The ready to eat foods like smoked meat and junk food have slightly less racks and crates assigned to them, though I’m still separating stuff around; namely ones made of flesh matter and plant matter.
Shoggoth is well fed with rock salt.
The headache continues, finished the food storage area and began carving out the general storage area: anything in the category of spare parts, clothing, most tools. This also includes trash items, mostly damaged clothing and tools. Many items as well in the other category; stuff like construction components like bags of concrete and bricks, while the foraged stuff like tanbark and pine boughs are around non-perishable food storage.
Making the area 15x15 was a slight mistake. The place is too big, so I’m befuddled on what to do regarding the container layout at the moment.
For clothing, I suppose I could separate it into four crates; one for damaged clothing of all kinds, and I suppose damaged armor could be included here, and one for most in the clothing category. Box number three would have stuff like blankets and sheets, and box number four will have stuff like backpacks, fanny packs, duffel bags - the volume providing stuff.
Hmm, maybe six boxes. A box for eyewear, and a box for shoewear.
It’s morning, Spring Day 1. It’s been a year. Yesterday, I removed the last broken bionic.
I also finally found an Integrated Toolset CBM from a scientist zombie I butchered, and I also FINALLY managed to get to a store with a grocery cart (with the wheels intact), so I’ve got that going for me, too. Yay!
The only other lab I’ve found was a great find… for later. CVD machine, top floor, right next to the entrance, not even an ice lab. Wow. Now all I need is to find the book with the diamond recipes. Otherwise, though, that lab was pretty lousy - lots space (for a single floor lab), but no useful bionics. Again. At least this one has a couple of barracks I’ll break into later.
Now all I need is… a ridiculous ton of CBMs and SOLAR PANELS (haven’t found a one). Oh, and a HackPRO - that would help.
Two by fours, rocks, pipes, rebars - they’re in the same group. Four crates lined together on the top-right corner. If one gets full the crate gets sealed and an open one is placed in front of it. I suppose I should add logs and make it a five crate group. Maybe the metal chunks, scrap, chunks and lumps of metal will be at the top left, same deal as the five crate group.
Tempted to have some of the spare parts, like nails, sand, thread, those kinds of spare parts and whatnot and have one separate crate for each of them.
I’m not exactly playing the game right now. More like, stare blankly at the game screen/reading a book/doing something that’s not playing, as I’m really befuddled at how to plan out what goes where. Still, I am close to finishing this in a way; after the general storage there’s only two storage rooms left; the lab area (chemicals, mutagens, bionics, and some high-tech tools), and the main armory.
Once that’s taken care of it’ll mean that all the stuff I got in the old base will have a place to store them in, and I can start building the underground town properly. Bedrooms, dining area, security rooms - pretty much mostly decorating the place to make it look like a town and not just a base for a single survivor. Some items from the storages will be allocated to the some of the rooms. Blankets and pillows for beds, maybe some clothing on a dresser, food and drink for dining areas and the bar. Guns for the security place, and whatnot.
After that, I’ll populate the town with a few friendly NPCs, and after that it’s back to the usual stuff.
I thought this WAS your usual stuff…
Well, other usual stuff.
Also forgot that I also have to set up farmland above the ground.
I could probably get it done underground as well. All I need is to build road barricades, then burn it and the tile underneath will become dirt tiles. But I wanna do it above ground.
So, after 58 days (91 day seasons.) of exploring, surviving, and generally raising hell, I found a CVD machine. It was in the Lab end, and was surrounded by Security Bots. Second I open the door, they see me. They start menacingly rolling in my direction, I basically go all NO U throw down a flare, and close the door.I back out of the room, bolt through a terminal room, pop my Cloaking System, Directional EMP the turret, keep going, end up at the other door to the CVD room, move in, unsing the CVD machine as cover so I can’t be seen, and pull out my NX-17 Charge Rifle. Overcharge it to 8, and pop out of cover, firing at the bots.
That, may have been a bad idea. Now that the room’s on fire, I break into the prisoner containment to the north, snatch a small fire extinguisher, and basically play fireman for a few minutes.
The CVD machine took a hit, but is still operational, and now the entire room is full of rubble.
Thankfully, a Bio-Operator a few levels up, dropped an entrenching tool.
My Quarter5 (mobile base) is parked a few tiles away, so I can go back for supplies. All in all, this was a net success.
[spoiler]
Rubble EVERYWHERE. Somewhere in that mess, are a ton of Zombie scientist corpses. CVD still works, thankfully.
The Quarter5 uses a door, with aisle curtain, instead of a windshield. This allows a more streamlined ‘galley style’ layout, packing an entire RV’s worth of storage and utilities, into a footprint less than half the size.
Also, how do I upload the Map? I know iv’e seen it done before.
[/spoiler]
Earlier I built a solar panel rig with car batteries and hooked it up to my mini fridge inside my base, I’m gonna need a bigger battery for both however. Stored all my fruit in there for later.
Also spent some time clearing out the lab, installed quite a few bionics and made EMP grenades to take out turrets. But I later created a control laptop and made it run off plutonium cells since I think it’s better to just hack turrets and disable them for use instead of just outright destroy them most of the time.
Plus, free Turrets (Uzi’s and parts of I disassemble them) and 9mm Fmj rounds.
Day 73. Finally cleared out the town (I think), so decided to move on. Crossed the bridge (and picked up a two-way radio while I was at it) and visited a military outpost. The turrets were simplicity itself to dispatch. Had a handful of EMP grenades, one for each cardinal direction. They took out all but one, which I was able to use my Artificial Night Generator to waltz right up to and fry with my Directional EMP. Got a tidy pile of military IDs and inactive rifle turrets. Dealing with the grenadiers was another story. Oh, they were simple enough to kill, but I wasn’t able to lure them over to the door this time around. Managed to grab the inactive hacks and explosives, but got caught in no less than three explosions: two grenades and one block of freaking C-4. I didn’t get a chance to see what was on the counters, but there wasn’t really anything worth taking. Did manage to get an Expanded Digestive System CBM off of one bio-operator, and a Fingerhack CBM off of another, though, so I’d call it a big net profit all told. My FOODCO kitchen buddy is full, so the excess went into the Morgue. Honestly, if it weren’t for all the loot to be had, I would have opened up with howitzer from the roadside. Oh, well. There’ll always be a fungal tower or something.
21 days into. Spring is but a week from ending.
Ive spent several days butchering and cleaning up the dead, slaughtering interlopers without traps, hunting for supplies, and reading.’
Ive cleaned up most of the mess in front of me. One cop car is but a husk, awaiting the finding of a jack to finish it. The other, the roadblock, the corpses away from my entrance, and whats left of the turrets are still there. The exploring I have done has revealed a large sprawling city that I havent been able to drive around yet. To my west is the ant hill and a small forest before another alrge city takes over.
I cant find electronics books. Im feeling held back by this. Ive got so much I want to do, and the stuff I want to do most (fortify the base) requires construction Im not ready or capable of atm.
pedit: I just made the cutest little forge-bike! Until I get more metal frames I put a forge on wheels. For storage of basic tools and supplies I made it a bike powered by its 1 solar panel and driven by it small electric motor. The motor, pulled from a hedge trimmer, accelerates the bike at a whopping >0.5 kmh a tick. It moves, but only just. Its top speed is 19kmh and its top safe speed 12.
Its so adorable! But then again it doesnt need to go fast. Or at all really, I made it for funzies.