What's Happening in YOUR Randomly-generated Apocalypse?

So had a big horde roll up to the small town i had been calling home. Managed to fight it off but lost a few men in the process. For whatever reason after the battle there was a decent sized group of enemies in the basement of my safehouse, including a few brutes and a necromancer. The top level however was full of NPCs the whole time, and none of the windows were breached or anything so there is no way they could have got down there. Is this just a quirk of the wander spawns system?

So yeah, went and found another slime pit.

For most part, aiming to destroy most of the blobs bigger than the small ones is the best way to reduce blob spawning. Burst fire weapons don’t do an effective job at that; they certainly kill a lot of blobs, but ammo would run out and the waves of blobs seem to spawn more… like it starts off with seeing 160 blobs in sight, and after killing several blobs there’s suddenly 170 blobs in the view radius.

Fire reigns supreme, once more. Case in point, went one more level down, and the view radius had a total of 500+ blobs, and about a fifth of them were big blobs. I sprayed fire everywhere and went back up. I waited an hour, then went back down, and 19 blobs were in the view radius (and the view radius was larger thanks to all the fire).

At this point, I’d spread some more fire if needed, and wait a bit more. When all but a few patches of slime are left, I’ll clean up with a burst fire weapon, in this case it’s the laser rifle that’s used thanks to the near infinite ammo. Priority is to destroy the blobs and big blobs, though I’ll shoot small blobs on sight as well if there’s a good number of them.

So far it seems to work. No more big blobs or blobs on ground level and the first two levels down, then I made my character sleep above ground. Woke up with one blob on sight, and exploring around saw one or two more. Not bad as before the area was clogged.

Will try to reach the bottom and clear out all the big ones.

Wander spawns can and will appear anywhere at the moment. I’ve been inside a secure base with 2 layers of doors between me and the outside and had zombies appear in knifing distance. I believe Kevin Granade is working on updating the spawning mechanics, there has been a “Hordes 2.0” proposal on github for quite awhile now. Iirc, the plan is for the pathing system to check if there is an actual path to the proposed spawning area, somehow. It will be interesting to see how it all shakes out.

Alright thanks. It is too bad, my nice furnished basement is now covered in zombie chunks and blood, and all the furniture is smashed. Is it possibly to clean blood from walls and floors?

Use a mop.

Use a mop.[/quote]

In any other game, this reply would be someone trolling. In cataclysm, it’s a fact.

I love cataclysm.

Ya know, bugger this. I got other, and better, things to do and I’m not gonna waste time on this any more.

Debug, kill all monsters. The speed drop being near the slime pit is a headache and a half. I think going and pretty much exterminating five floors filled with freaking blobs count as a success.

Screeeeeeeeew youuuuuuuuuuu, blobssssssss. It’s 40 days until winter, I already have a place in mind to move into, and I’m not gonna waste time since I got to clear the ice lab in the place where I’ll create an underground fort. I need to tunnel the place, set up a temporary area to hold perishable foods, and set up farmland. I got a billion things to do, and burning slime ain’t at the top of my to-do list.

I’ll make the mother of organized bases that’ll make my old ones pale in comparison and make the clutter demons look at it and say “dude, you’re insane”.

Day 64. Found a Mobile Gun System! Sadly, the RWS is only the standard 120mm, but it makes up for having much more common ordnance. Also found an APFSDS round to fire from it. That, too. Crafted another batch of mutagen. Found a survivor utility belt off of a survivor zombie, so I was finally able to stow my toolbox and ditch my sheath. Found a modest collection of seeds, but I’m not entirely sure what to do with them, since I’m going with a nomadic playstyle for the time being.

Just got a chemical imbalance from a mutagen and am managing to almost freeze to death despite being bundles up like a mummy.
Help.

Doing lab escape, looking through rooms.

happy goop :3

[quote=“Azrad, post:10113, topic:47”]Well, this is odd. Was going to the ice lab area of my base. Instead of going down the stairs, I pressed the key to go up, and the game asked which direction should I climb up.

Curious, I did so, and found myself in a vast field of open space. With no where else to go, I move in one direction, and I find my survivor badly injured as she falls down to the ice lab area.

I’ll chalk it up to a real bad hallucination from drinking so much.[/quote]

I did the same thing, but in a house. I landed on a book case.

Mm hmm hmm. Clearing out the ice lab that shall become the underground city I want to make. I reckon it’s best to do this while it’s still early autumn, cleaning out the place of items and creatures before winter when the temperature drops even further.

Bottom of the ice lab is finally a CVD machine. The place is five floors deep so I suppose it was wise to do this while the weather is still warm.

[quote=“Azrad, post:10132, topic:47”]Mm hmm hmm. Clearing out the ice lab that shall become the underground city I want to make. I reckon it’s best to do this while it’s still early autumn, cleaning out the place of items and creatures before winter when the temperature drops even further.

Bottom of the ice lab is finally a CVD machine. The place is five floors deep so I suppose it was wise to do this while the weather is still warm.[/quote]
CVD machine at the bottom of an ice lab makes me sad - almost impossible to use without freezing to death.

I mean, I’ve actually done it (it was a close thing - barely made it out alive, even with thermal outfit and warm clothes on top), but what a PAIN.

The most annoying thing to me is that zombies are totally immune - hello, it’s -100 in here, you should be FROZEN SOLID.

[quote=“Iceblaster, post:10130, topic:47”]Doing lab escape, looking through rooms.

happy goop :3[/quote]

Hehe, nice.

[quote=“deoxy, post:10133, topic:47”][quote=“Azrad, post:10132, topic:47”]Mm hmm hmm. Clearing out the ice lab that shall become the underground city I want to make. I reckon it’s best to do this while it’s still early autumn, cleaning out the place of items and creatures before winter when the temperature drops even further.

Bottom of the ice lab is finally a CVD machine. The place is five floors deep so I suppose it was wise to do this while the weather is still warm.[/quote]
CVD machine at the bottom of an ice lab makes me sad - almost impossible to use without freezing to death.

I mean, I’ve actually done it (it was a close thing - barely made it out alive, even with thermal outfit and warm clothes on top), but what a PAIN.

The most annoying thing to me is that zombies are totally immune - hello, it’s -100 in here, you should be FROZEN SOLID.[/quote]

On the bright side for me, the temperature is just right. It’s five floors down, and all I had on for extra warmth was the climate control CBM and a thermal electric outfit, which ended up being very cold only to my survivor. I got an extra thermal electric outfit, lined with fur, a fur cloak and a fur scarf in the Sluggernaut, so I can make diamond weapons easily.

I won’t use them, but it would be nice to have several diamond weapons on display.

Anyways, current plans are, first ice lab level will be the city itself. Might dig up a level down for basement areas for some rooms I’ve planned, and above ground will be a farm and a bar.

Baseworks were just about complete, Alpha mutation was about to cross the threshhold…

but my hard drive went kaput. So much for that save. D:

Still thinking of the general layout of the underground town as I clear out the ice lab of items. For one thing, my plan is to not just make it a presentable storage area for one survivor. I want it to look like a place where a small population could live in. Something like the vault, somewhat compressed in some areas. It’ll probably end up like my dorf forts, though: initially decent layout eventually becoming a convoluted mess.

In any case, what I’m thinking about it toilets and bathing areas. Stuff regarding waste isn’t in the game, and more or less rightfully so, but I want something resembling a toilet for the look of the thing. Can’t drag toilets, so I’ll have to pick an item that’ll more or less have the suggestion of a toilet area. Pits can’t be made on rock floors, so my thought is to make a toilet room that consists of a clay hydria. A rather primitive looking toilet, but it’s probably the only thing I could think of for decor suggesting the room is a toilet.

Other less gross ideas for the base would be a bar, a large dining hall, and small-room housing for new members of the community. Not sure whether I should make several small rooms or make one big dorm for that. Beds will be made, with pillows and blankets assigned to each beds.

Bah. I’d wind up making a grid of interconnected 5x5 spaces, with some larger rooms made by fully knocking down dividers, if I wanted my base to resemble my typical fort.

Don’t forget the ground-level watchtowers covering the ramp leading into the entrance, that are only accessible from inside the fort. o3o

I basically just chain up dogs, or some other animal at the edges of the map, surrounded by cage traps.

Anyway, finally found the Barrett M107A1. Adding the gun mods in, it’s dispersion is 0, which is nice as the standard ammo for the gun has fairly low dispersion. Recoil is somewhat low-ish, at about 330, which is the same recoil as the rivtech revolver my survivor carries. Survivor can do a precise shot, and steadiness won’t go down for a small bit when firing normally after.

Still, total damage value of the gun and ammo falls somewhat short compared to the M27 IAR I got that’s using a .308 conversion. On damage values at least; armor pierce and range is far superior in favor of the Barrett. While damage of both guns for most part go around 150-200, it also feels like the Barrett gibs zombies more often.

In the end though, the modded M27 is still the winner. Recoil of it is half the Barrett’s, so after one precise shot steadiness doesn’t seem to go down at all. Ammo capacity is far higher so less time to reload. More importantly, .308 ammo is far lighter than the .50 BMG so more can be carried around.

In some ways, it’s better at killing shoggoths. The Barrett’s armor pierce helps deal more damage, but after a few shots recoil kicks in which can lower damage significantly, while the M27 can fire continuously while dealing about half the average damage of the Barrett. But since it’s done continuously without recoil penalties, it can chip down the shoggoth’s health reliably.

Ah, but that’s the best thing to have chained up riiight behind the trapped entrances and the drawbridge. o3o

And I suspect that just laying into a shoggoth with an M2 would be a more effective use of .50 BMG.