What's Happening in YOUR Randomly-generated Apocalypse?

https://www.youtube.com/watch?v=e7kJRGPgvRQ

Did you say vodka? o3o

[quote=“Random_dragon, post:9561, topic:47”]https://www.youtube.com/watch?v=e7kJRGPgvRQ

Did you say vodka? o3o[/quote]

Yes. With Touhous added, please.

Beer is also acceptable.

Huehuehue. Best drank in wooden pints?

We do it the dwarfy way, straight from the barrel… or at least a clay hydria so it’s easier to lug around.

Silly, that’s clearly what a dwarven pint is, a full barrel. Meanwhile a large clay pot is a dwarven quart. o3o

final day of summer and my crops are still seedlings… Made a heavy rail rifle and turned it into a sniper rifle. Need to find 25 plutonium and 2 rubber gloves (just as hard to find as the plutonium so far.) Finally feel confident to loo ALL of the city in broad day light against the horde of zombie necromancers and brutes (the glitch that cause one type zombie hordes).

Taking on hordes with multiple necromancers during the day is easier than doing it at night for me. Nothing’s more annoying than killing ten or so zombies in the dark, then seeing them revived by a necromancer hiding in the dark. Then you kill the necromancer and discover that there’s another necromancer in the dark because the necromancer you killed revived.

Then you start butchering corpses, and the hulk revives and smashes you through a wall because there was a necromancer hiding in a house.

I don’t bother smashing corpses anymore, I just hit em hard enough for the attack to pulp them for me.

In Soviet Russia, hulk is smashed by you?

Bionic matial arts + Bionic Claws + 20 Str + Bionic muscles + Shock CBM + Metabolic interchange CBM +heat drain cbm = Take on horde of hulks.

Edmund Tracey had been having one hell of an apocalypse. After the rest of his SWAT team missed the Rendezvous at the evac shelter he feared the worst and struck out on his own. Every time he attempted to settle anything resembling a stationary base something would go wrong. Usually it would be some trigger happy civilian popping off rounds and luring roving packs of the dead. The first time it happened right outside the evac shelter near Bedford falls. He sprinted away full tilt in a panic, checking ruined cars until he found a cube van with enough gas and wheel to move, and hauled ass away from the shambling horde. A week or so later he had joined up with a few civvies he met on the road, Thomas and Daniel. After some discussion they decided to settle a public works for a time to build up supplies and recruit some more folk to their band. This plan was however cut short again by the largest horde Edmund had ever seen. There had to have at least been two hundred shamblers, maybe more, with no shortage of the big ones. They peeled out of that deathtrap as the undead began to tear through the fortifications.

Lost for what to do, Edmund decided that it might be worth checking if the refugee center up north was full of anything but corpses. As it turned out, it was. Although the poor folk here were suspicious and guarded, Edmund and his friends began to earn their trust by giving them supplies and helping to clear out their infested back bay. It was just nice to have proper lighting and a hot shower for once. At this point Edmund had found a silencer and a slew of other mods for his MP5, and had become quite proficient with the awl pike he had looted from a museum.

At the behest of the Old Guard representative at the center, Edmund set out to kill a few worm creatures that had attacked a caravan. Thomas and Daniel stayed behind to guard the van and get some rest. After making short work of the monstrosities, Edmund headed back to the center to only to hear gunfire and sounds of battle coming from within. He sprinted to the front of the building only to see yet another damn horde approaching the refugee complex.

A few had already entered the building, and had even managed to kill the Old Guard liason. Edmund gritted his teeth and loaded his weapon. He had done enough running. He was going to protect these people or die trying.

(wish me luck. Dear god wander spawns is fucking unforgiving)

Well, found a mine with a fault…this can’t be good.

Worse, I just discovered that SOME maniac intentionally gave odd faults a sprite assignment that pointed to a blank space. Yum, transparency errors.

EDIT: And now raiding…a curious structure. Fitting, since I’m already wielding an incorruptible sword.

[quote=“Wyzack, post:9571, topic:47”]Edmund Tracey had been having one hell of an apocalypse. After the rest of his SWAT team missed the Rendezvous at the evac shelter he feared the worst and struck out on his own. Every time he attempted to settle anything resembling a stationary base something would go wrong. Usually it would be some trigger happy civilian popping off rounds and luring roving packs of the dead. The first time it happened right outside the evac shelter near Bedford falls. He sprinted away full tilt in a panic, checking ruined cars until he found a cube van with enough gas and wheel to move, and hauled ass away from the shambling horde. A week or so later he had joined up with a few civvies he met on the road, Thomas and Daniel. After some discussion they decided to settle a public works for a time to build up supplies and recruit some more folk to their band. This plan was however cut short again by the largest horde Edmund had ever seen. There had to have at least been two hundred shamblers, maybe more, with no shortage of the big ones. They peeled out of that deathtrap as the undead began to tear through the fortifications.

Lost for what to do, Edmund decided that it might be worth checking if the refugee center up north was full of anything but corpses. As it turned out, it was. Although the poor folk here were suspicious and guarded, Edmund and his friends began to earn their trust by giving them supplies and helping to clear out their infested back bay. It was just nice to have proper lighting and a hot shower for once. At this point Edmund had found a silencer and a slew of other mods for his MP5, and had become quite proficient with the awl pike he had looted from a museum.

At the behest of the Old Guard representative at the center, Edmund set out to kill a few worm creatures that had attacked a caravan. Thomas and Daniel stayed behind to guard the van and get some rest. After making short work of the monstrosities, Edmund headed back to the center to only to hear gunfire and sounds of battle coming from within. He sprinted to the front of the building only to see yet another damn horde approaching the refugee complex.

A few had already entered the building, and had even managed to kill the Old Guard liason. Edmund gritted his teeth and loaded his weapon. He had done enough running. He was going to protect these people or die trying.

(wish me luck. Dear god wander spawns is fucking unforgiving)[/quote]

Hahahah. Nice read. :smiley: How recent is your version?

Well, I didn’t expect that I’d finally see the vorpal strike hit with the absolute best damn timing ever.

(version is 492db8e if that means anything to you)

The first wave was grueling. The creatures closed the distance quickly. Edmund sprayed 9mm rounds down the hall to thing them out, and retreated back to the entryway. Edmund, his two companions, the merchant and a few guards were all that remained on the upper level. For a while it seemed like they could hold back the tide, Edmund and Daniel holding the main entrance while the others poured shots into the breach and dealt with zeds coming through the windows. However there was a mighty roar and a gigantic hulking zombie crashed through the wall, caving in a section of ceiling on one of the guards. Two more corrosive zombies and a necromancer followed close behind, and those slain began to rise. Edmund panicked and fired into the massive one full auto, but was slammed and thrown backwards into the wall with a painful whack. As he struggled to regain his footing, it was all but apparent that the center was lost. Daniel rammed his spear into the monstrosity’s back, only to have it whirl around and slam into him, flinging his crushed and lifeless body into the hallway. The last of the guards were dead or fleeing, but as the gigantic creature turned to face him once again Edmund felt an odd sense of zen. He drew a cigarette from his pouch, as well as a battered old lighter and a stick of dynamite. He lit both, tucked the dynamite into his back pocket, and sprinted into the thick of the zombies, the hulk following right behind.

A roaring explosion tore apart the entryway of the refugee complex, immolating most of the zombies and collapsing the roof on the rest. The civilians in the basement had survived the horde, but at a terrible cost.

(RIP Edmund, we was a brave soul. Going to play without hordes for a bit so that i can actually complete this friggin questline)

That is a kickass, hilarious way to go out.

I agree was a good read i could picture it to pretty cool way to go out

Im sooo hooked onto fallout 4 dang it, makes it hard to play cataclysm, though in regards to my current game, thinking of restarting since all im encountering is specials… and for some reason, acidic zombies still spawn despite me adding that mod that’s supposed to remove them

MOTHER OF GOD.

Do not mess around with mutation withdrawal. It’s been at least an in-game week.

Long story short, blacklist doesn’t work on upgrades (that’s probably a bug). You can either set upgrade scaling to a high value like 10.0, or disable it by setting it to 0.0.